/** * Copyright (c) 2021 Dominic Msters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "camera.h" void cameraLookAt(camera_t *camera, float x, float y, float z, float targetX, float targetY, float targetZ ) { matrixIdentity(&camera->view); matrixLookAt(&camera->view, x, y, z, targetX, targetY, targetZ, 0, 1, 0); } void cameraLook(camera_t *camera, float x, float y, float z, float pitch, float yaw, float roll ) { matrixIdentity(&camera->view); matrixLook(&camera->view, x, y, z, pitch, yaw, roll, 0, 1, 0); } void cameraPerspective(camera_t *camera, float fov, float aspect, float camNear, float camFar ) { matrixIdentity(&camera->projection); matrixPerspective(&camera->projection,mathDeg2Rad(fov),aspect,camNear,camFar); } void cameraOrtho(camera_t *camera, float left, float right, float bottom, float top, float camNear, float camFar ) { matrixIdentity(&camera->projection); matrixOrtho(&camera->projection, left, right, bottom, top, camNear, camFar); }