// Copyright (c) 2023 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #pragma once #include "Collider2D.hpp" #include "BoxCollider.hpp" namespace Dawn { class CharacterController2D; class TriggerController2D : public SceneItemComponent { public: std::shared_ptr<Collider2D> collider; StateEvent<CharacterController2D*> eventTriggerEnter; TriggerController2D(SceneItem *i); std::vector<std::shared_ptr<SceneItemComponent>> getDependencies() override; /** * Returns whether or not the given moving object is colliding with this * trigger collider. */ bool_t getCollidingResult(std::shared_ptr<Collider2D> movingObject); }; }