// Copyright (c) 2023 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #pragma once #include "Collider2D.hpp" #include "physics/2d/Box.hpp" namespace Dawn { class BoxCollider : public Collider2D { public: glm::vec2 min = glm::vec2(-0.5f, -0.5f); glm::vec2 max = glm::vec2( 0.5f, 0.5f); BoxCollider(SceneItem *item); }; }