// Copyright (c) 2022 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #pragma once #include "game/_DawnGame.hpp" #include "scene/components/Components.hpp" #include "save/PokerSaveManager.hpp" namespace Dawn { class DawnGame : public IDawnGame { private: Scene *sceneToCutTo = nullptr; public: DawnHost *host; RenderManager renderManager; AssetManager assetManager; InputManager inputManager; TimeManager timeManager; LocaleManager localeManager; PokerSaveManager saveManager; AudioManager audioManager; DawnGame(DawnHost *host); int32_t init() override; int32_t update(float_t delta) override; void sceneCutover(Scene *scene) override; }; }