/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #pragma once #include "../libs.h" #include "../display/texture.h" #include "../display/primitive.h" #include "../display/tileset.h" #define VN_CHARACTER_BLINK_TIME_RANGE_MAX 6 #define VN_CHARACTER_SIZE 0.5 typedef struct { float x, y, z; float yaw, pitch, roll; float scaleX, scaleY; bool talking; float blinkStart; tileset_t tilesetEyes; tileset_t tilesetMouth; texture_t *textureEyes; texture_t *textureBody; texture_t *textureMouth; texture_t *textureFace; primitive_t primitiveEyes; primitive_t primitiveBody; primitive_t primitiveMouth; primitive_t primitiveFace; } vncharacter_t;