// Copyright (c) 2023 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #pragma once #include "dawnlibs.hpp" namespace Dawn { struct AABB3D { glm::vec3 min; glm::vec3 max; }; /** * Checks whether two 3D AABB are intersecting or not. * * @param cube1 First cube. * @param cube2 Second cube. * @return True if the two cubes are intersecting, otherwise false. */ bool_t aabb3dIntersect(struct AABB3D cube1, struct AABB3D cube2); bool_t aabb3dSweep( glm::vec3 pos1, glm::vec3 size1, glm::vec3 vel1, glm::vec3 pos2, glm::vec3 size2, glm::vec3 vel2, float_t& fraction ); }