/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #pragma once #include #include "../display/shader.h" #include "../display/camera.h" #include "../display/gui/font.h" #include "../file/asset.h" #include "../display/gui/font.h" #include "../display/texture.h" #include "../vn/vncharacter.h" #include "../vn/conversation/vnconversation.h" #include "../vn/conversation/talk.h" typedef struct { shader_t shader; camera_t camera; font_t font; vnconversation_t conversation; vncharacter_t character1; vncharacter_t character2; texture_t pennyEyes; texture_t pennyBody; texture_t pennyMouth; texture_t pennyFace; } testscene_t; void testSceneInit(testscene_t *scene, game_t *game); void testSceneRender(testscene_t *scene, game_t *game);