// Copyright (c) 2021 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #pragma once #include "libs.h" // Display / Rendering #include "display/animation/easing.h" #include "display/animation/queue.h" #include "display/animation/timeline.h" #include "display/debug/grid.h" #include "display/gui/bitmapfont.h" #include "display/gui/font.h" #include "display/camera.h" #include "display/framebuffer.h" #include "display/matrix.h" #include "display/primitive.h" #include "display/render.h" #include "display/shader.h" #include "display/spritebatch.h" #include "display/texture.h" #include "display/tileset.h" // Game Engine #include "engine/engine.h" // Time Management #include "epoch/epoch.h" // File / Asset Management #include "file/asset.h" // Game Logic #include "game/game.h" #include "game/poker/pokergame.h" #include "game/poker/pokergameassets.h" // Player Input #include "input/input.h" // Locales #include "locale/language.h" // Poker Game Logic #include "poker/bet.h" #include "poker/card.h" #include "poker/dealer.h" #include "poker/player.h" #include "poker/poker.h" #include "poker/winner.h" // Utility Objects #include "util/array.h" #include "util/list.h" #include "util/math.h" #include "util/rand.h" // Visual Novel Objects #include "vn/vncharacter.h" #include "vn/vnconversation.h" #include "vn/vnscene.h" #include "vn/vntextbox.h"