// Copyright (c) 2022 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #include "VisualNovelFader.hpp" using namespace Dawn; VisualNovelFader::VisualNovelFader(UICanvas *canvas) : UISprite(canvas) { } VisualNovelFader * VisualNovelFader::create(UICanvas *canvas) { assertNotNull(canvas); auto item = canvas->addElement(); item->setTransform( UI_COMPONENT_ALIGN_STRETCH, UI_COMPONENT_ALIGN_STRETCH, glm::vec4(0, 0, 0, 0), 0.0f ); item->color = COLOR_BLACK_TRANSPARENT; return item; }