#include "game.h" game_t * gameInit(char *gameName) { // Create the game instance game_t *game = malloc(sizeof(game_t)); if(game == NULL) return NULL; // Setup the renderer game->render = renderInit(640, 480, gameName); if(game->render == NULL) { free(game); return NULL; } return game; } void gameStart(game_t *game) { while(!glfwWindowShouldClose(game->render->window)) { renderFrame(game->render); glfwSwapBuffers(game->render->window); glfwPollEvents(); } } bool gameDispose(game_t *game) { if(!renderDispose(game->render)) return false; free(game); return true; }