/** * Copyright (c) 2021 Dominic Masters * * This software is released under the MIT License. * https://opensource.org/licenses/MIT */ #include "engine.h" void engineInit(engine_t *engine) { randSeed(123); epochInit(&engine->time); renderInit(); inputInit(&engine->input); } void engineUpdateStart(engine_t *engine, float delta) { epochUpdate(&engine->time, delta); inputUpdate(&engine->input); renderFrameStart(&engine->render); } bool engineUpdateEnd(engine_t *engine) { if(inputIsPressed(&engine->input, INPUT_NULL)) { printf("Game exit requested\n"); return false; } return true; } void engineDispose(engine_t *engine) { inputDispose(&engine->input); renderDispose(); }