#version 330 core

in vec2 TexCoord;

uniform sampler2D u_Text;

out vec4 FragColor;

void main() {
  vec4 color = texture(u_Text, TexCoord);
  FragColor = color + vec4(0.25, 0.25, 0.25, 1);
  // FragColor = vec4(1, 0, 0, 1);
}