// Copyright (c) 2022 Dominic Masters
// 
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT

#include "UIEmpty.hpp"

using namespace Dawn;

UIEmpty::UIEmpty(UICanvas *canvas) : UIComponent(canvas) {

}

std::vector<struct ShaderPassItem> UIEmpty::getSelfPassItems(
  glm::mat4 projection,
  glm::mat4 view,
  glm::mat4 transform
) {
  return std::vector<struct ShaderPassItem>();
}