import { Game, gameSetMain } from "./game/Game"; import { Scene } from "./scene/Scene"; class TestScene extends Scene { private quad:Primitive; private camera:Camera; private shader:Shader; private texture:Texture; init() { this.quad = primitiveCreate(); quadInit(this.quad, 0, -1, -1, 0, 0, 1, 1, 1, 1 ); this.shader = this.game.assets.shaderLoad( "shaders/textured.vert", "shaders/textured.frag", this ); this.texture = this.game.assets.textureLoad("test_texture.png", this); this.camera = cameraCreate(); cameraLookAt(this.camera, 3,3,3, 0,0,0); cameraPerspective(this.camera, 45, 16/9, 0.01, 1000); } update() { shaderUse(this.shader); shaderUseCamera(this.shader, this.camera); shaderUsePosition(this.shader, 0,0,0, 0,this.game.time.current,0); shaderUseTexture(this.shader, this.texture); primitiveDraw(this.quad, 0, -1); } dispose() { } } class MainGame extends Game { constructor() { super(); this.setScene(new TestScene(this)); this.scene.init(); } } gameSetMain(new MainGame());