# font is a 2D array of 8x8 pixel characters where each bit is a pixel on the # row. font8x8_basic = [ [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+0000 (nul) [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+0001 [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+0002 [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+0003 [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+0004 [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+0005 [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+0006 [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+0007 [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+0008 [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+0009 [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+000A [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+000B [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+000C [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+000D [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+000E [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+000F [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+0010 [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+0011 [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+0012 [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+0013 [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+0014 [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+0015 [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+0016 [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+0017 [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+0018 [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+0019 [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+001A [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+001B [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+001C [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+001D [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+001E [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+001F [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+0020 (space) [0x18, 0x3C, 0x3C, 0x18, 0x18, 0x00, 0x18, 0x00], # U+0021 (!) [0x36, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+0022 (") [0x36, 0x36, 0x7F, 0x36, 0x7F, 0x36, 0x36, 0x00], # U+0023 (#) [0x0C, 0x3E, 0x03, 0x1E, 0x30, 0x1F, 0x0C, 0x00], # U+0024 ($) [0x00, 0x63, 0x33, 0x18, 0x0C, 0x66, 0x63, 0x00], # U+0025 (%) [0x1C, 0x36, 0x1C, 0x6E, 0x3B, 0x33, 0x6E, 0x00], # U+0026 (&) [0x06, 0x06, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00], # U+0027 (') [0x18, 0x0C, 0x06, 0x06, 0x06, 0x0C, 0x18, 0x00], # U+0028 (() [0x06, 0x0C, 0x18, 0x18, 0x18, 0x0C, 0x06, 0x00], # U+0029 ()) [0x00, 0x66, 0x3C, 0xFF, 0x3C, 0x66, 0x00, 0x00], # U+002A (*) [0x00, 0x0C, 0x0C, 0x3F, 0x0C, 0x0C, 0x00, 0x00], # U+002B (+) [0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x0C, 0x06], # U+002C (,) [0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x00], # U+002D (-) [0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x0C, 0x00], # U+002E (.) [0x60, 0x30, 0x18, 0x0C, 0x06, 0x03, 0x01, 0x00], # U+002F (/) [0x3E, 0x63, 0x73, 0x7B, 0x6F, 0x67, 0x3E, 0x00], # U+0030 (0) [0x0C, 0x0E, 0x0C, 0x0C, 0x0C, 0x0C, 0x3F, 0x00], # U+0031 (1) [0x1E, 0x33, 0x30, 0x1C, 0x06, 0x33, 0x3F, 0x00], # U+0032 (2) [0x1E, 0x33, 0x30, 0x1C, 0x30, 0x33, 0x1E, 0x00], # U+0033 (3) [0x38, 0x3C, 0x36, 0x33, 0x7F, 0x30, 0x78, 0x00], # U+0034 (4) [0x3F, 0x03, 0x1F, 0x30, 0x30, 0x33, 0x1E, 0x00], # U+0035 (5) [0x1C, 0x06, 0x03, 0x1F, 0x33, 0x33, 0x1E, 0x00], # U+0036 (6) [0x3F, 0x33, 0x30, 0x18, 0x0C, 0x0C, 0x0C, 0x00], # U+0037 (7) [0x1E, 0x33, 0x33, 0x1E, 0x33, 0x33, 0x1E, 0x00], # U+0038 (8) [0x1E, 0x33, 0x33, 0x3E, 0x30, 0x18, 0x0E, 0x00], # U+0039 (9) [0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x00], # U+003A (:) [0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x06], # U+003B (;) [0x18, 0x0C, 0x06, 0x03, 0x06, 0x0C, 0x18, 0x00], # U+003C (<) [0x00, 0x00, 0x3F, 0x00, 0x00, 0x3F, 0x00, 0x00], # U+003D (=) [0x06, 0x0C, 0x18, 0x30, 0x18, 0x0C, 0x06, 0x00], # U+003E (>) [0x1E, 0x33, 0x30, 0x18, 0x0C, 0x00, 0x0C, 0x00], # U+003F (?) [0x3E, 0x63, 0x7B, 0x7B, 0x7B, 0x03, 0x1E, 0x00], # U+0040 (@) [0x0C, 0x1E, 0x33, 0x33, 0x3F, 0x33, 0x33, 0x00], # U+0041 (A) [0x3F, 0x66, 0x66, 0x3E, 0x66, 0x66, 0x3F, 0x00], # U+0042 (B) [0x3C, 0x66, 0x03, 0x03, 0x03, 0x66, 0x3C, 0x00], # U+0043 (C) [0x1F, 0x36, 0x66, 0x66, 0x66, 0x36, 0x1F, 0x00], # U+0044 (D) [0x7F, 0x46, 0x16, 0x1E, 0x16, 0x46, 0x7F, 0x00], # U+0045 (E) [0x7F, 0x46, 0x16, 0x1E, 0x16, 0x06, 0x0F, 0x00], # U+0046 (F) [0x3C, 0x66, 0x03, 0x03, 0x73, 0x66, 0x7C, 0x00], # U+0047 (G) [0x33, 0x33, 0x33, 0x3F, 0x33, 0x33, 0x33, 0x00], # U+0048 (H) [0x1E, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00], # U+0049 (I) [0x78, 0x30, 0x30, 0x30, 0x33, 0x33, 0x1E, 0x00], # U+004A (J) [0x67, 0x66, 0x36, 0x1E, 0x36, 0x66, 0x67, 0x00], # U+004B (K) [0x0F, 0x06, 0x06, 0x06, 0x46, 0x66, 0x7F, 0x00], # U+004C (L) [0x63, 0x77, 0x7F, 0x7F, 0x6B, 0x63, 0x63, 0x00], # U+004D (M) [0x63, 0x67, 0x6F, 0x7B, 0x73, 0x63, 0x63, 0x00], # U+004E (N) [0x1C, 0x36, 0x63, 0x63, 0x63, 0x36, 0x1C, 0x00], # U+004F (O) [0x3F, 0x66, 0x66, 0x3E, 0x06, 0x06, 0x0F, 0x00], # U+0050 (P) [0x1E, 0x33, 0x33, 0x33, 0x3B, 0x1E, 0x38, 0x00], # U+0051 (Q) [0x3F, 0x66, 0x66, 0x3E, 0x36, 0x66, 0x67, 0x00], # U+0052 (R) [0x1E, 0x33, 0x07, 0x1E, 0x38, 0x33, 0x1E, 0x00], # U+0053 (S) [0x3F, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x00], # U+0054 (T) [0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x3F, 0x00], # U+0055 (U) [0x33, 0x33, 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x00], # U+0056 (V) [0x63, 0x63, 0x63, 0x6B, 0x7F, 0x77, 0x63, 0x00], # U+0057 (W) [0x63, 0x63, 0x36, 0x1C, 0x1C, 0x36, 0x63, 0x00], # U+0058 (X) [0x33, 0x33, 0x33, 0x1E, 0x0C, 0x0C, 0x0C, 0x00], # U+0059 (Y) [0x3F, 0x33, 0x19, 0x0C, 0x26, 0x33, 0x3F, 0x00], # U+005A (Z) [0x1E, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00], # U+005B ([) [0x03, 0x06, 0x0C, 0x18, 0x30, 0x60, 0xC0, 0x00], # U+005C (\) [0x1E, 0x30, 0x30, 0x30, 0x30, 0x30, 0x1E, 0x00], # U+005D (]) [0x08, 0x1C, 0x36, 0x63, 0x00, 0x00, 0x00, 0x00], # U+005E (^) [0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF], # U+005F (_) [0x0C, 0x0C, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00], # U+0060 (`) [0x00, 0x00, 0x1E, 0x30, 0x3E, 0x33, 0x6E, 0x00], # U+0061 (a) [0x07, 0x06, 0x06, 0x3E, 0x66, 0x66, 0x3B, 0x00], # U+0062 (b) [0x00, 0x00, 0x1E, 0x33, 0x03, 0x33, 0x1E, 0x00], # U+0063 (c) [0x38, 0x30, 0x30, 0x3E, 0x33, 0x33, 0x6E, 0x00], # U+0064 (d) [0x00, 0x00, 0x1E, 0x33, 0x3F, 0x03, 0x1E, 0x00], # U+0065 (e) [0x1C, 0x36, 0x06, 0x0F, 0x06, 0x06, 0x0F, 0x00], # U+0066 (f) [0x00, 0x00, 0x6E, 0x33, 0x33, 0x3E, 0x30, 0x1E], # U+0067 (g) [0x07, 0x06, 0x36, 0x6E, 0x66, 0x66, 0x67, 0x00], # U+0068 (h) [0x0C, 0x00, 0x0E, 0x0C, 0x0C, 0x0C, 0x1E, 0x00], # U+0069 (i) [0x30, 0x00, 0x30, 0x30, 0x30, 0x33, 0x33, 0x1E], # U+006A (j) [0x07, 0x06, 0x66, 0x36, 0x1E, 0x36, 0x67, 0x00], # U+006B (k) [0x0E, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00], # U+006C (l) [0x00, 0x00, 0x33, 0x7F, 0x7F, 0x6B, 0x63, 0x00], # U+006D (m) [0x00, 0x00, 0x1B, 0x37, 0x33, 0x33, 0x33, 0x00], # U+006E (n) [0x00, 0x00, 0x1E, 0x33, 0x33, 0x33, 0x1E, 0x00], # U+006F (o) [0x00, 0x00, 0x3B, 0x66, 0x66, 0x3E, 0x06, 0x0F], # U+0070 (p) [0x00, 0x00, 0x6E, 0x33, 0x33, 0x3E, 0x30, 0x78], # U+0071 (q) [0x00, 0x00, 0x1B, 0x36, 0x36, 0x06, 0x0F, 0x00], # U+0072 (r) [0x00, 0x00, 0x3E, 0x03, 0x1E, 0x30, 0x1F, 0x00], # U+0073 (s) [0x08, 0x0C, 0x3E, 0x0C, 0x0C, 0x2C, 0x18, 0x00], # U+0074 (t) [0x00, 0x00, 0x33, 0x33, 0x33, 0x33, 0x6E, 0x00], # U+0075 (u) [0x00, 0x00, 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x00], # U+0076 (v) [0x00, 0x00, 0x63, 0x6B, 0x7F, 0x7F, 0x36, 0x00], # U+0077 (w) [0x00, 0x00, 0x63, 0x36, 0x1C, 0x36, 0x63, 0x00], # U+0078 (x) [0x00, 0x00, 0x33, 0x33, 0x33, 0x3E, 0x30, 0x1E], # U+0079 (y) [0x00, 0x00, 0x3F, 0x19, 0x0C, 0x26, 0x3F, 0x00], # U+007A (z) [0x38, 0x0C, 0x0C, 0x07, 0x0C, 0x0C, 0x38, 0x00], # U+007B ({) [0x0C, 0x0C, 0x0C, 0x00, 0x0C, 0x0C, 0x0C, 0x00], # U+007C (|) [0x07, 0x0C, 0x0C, 0x38, 0x0C, 0x0C, 0x07, 0x00], # U+007D (}) [0x6E, 0x3B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00], # U+007E (~) ] # COLOR4F(0.0f, 0.0f, 0.0f, 1.0f), # Black # COLOR4F(1.0f, 1.0f, 1.0f, 1.0f), # White # COLOR4F(0.8f, 0.0f, 0.0f, 1.0f), # Red # COLOR4F(0.0f, 0.5f, 0.0f, 1.0f), # Green # COLOR4F(0.0f, 0.0f, 0.8f, 1.0f), # Blue # COLOR4F(0.8f, 0.8f, 0.0f, 1.0f), # Yellow # COLOR4F(0.8f, 0.0f, 0.8f, 1.0f), # Magenta # COLOR4F(0.0f, 0.8f, 0.8f, 1.0f), # Cyan # COLOR4F(0.5f, 0.5f, 0.5f, 1.0f), # Gray # COLOR4F(0.5f, 0.25f, 0.0f, 1.0f) # Brown # Tilemap COLORS = { "BLACK": [ 0, 0, 0 ], "WHITE": [ 255, 255, 255 ], "RED": [ 204, 0, 0 ], "GREEN": [ 0, 128, 0 ], "BLUE": [ 0, 0, 204 ], "YELLOW": [ 204, 204, 0 ], "MAGENTA": [ 204, 0, 204 ], "CYAN": [ 0, 204, 204 ], "GRAY": [ 128, 128, 128 ], "BROWN": [ 128, 64, 0 ] } TILES = { # NAME: [ id, symbol, color ] "NULL": [ 0, 'N', COLORS["RED"] ], "GRASS": [ 1, '#', COLORS["GREEN"] ], "WATER": [ 2, '\\', COLORS["BLUE"] ], # "DOOR": [ 3, 'D', COLORS["BROWN"] ], "BUILDING_WALL": [ 4, '-', COLORS["GRAY"] ], "ROOF": [ 5, '/', COLORS["BROWN"] ], "WALKABLE_NULL": [ 6, ' ', COLORS["BLACK"] ], "COBBLESTONE": [ 7, '#', COLORS["GRAY"] ], "STAIRS": [ 8, '=', COLORS["GRAY"] ], "RAILING": [ 9, 'n', COLORS["BROWN"] ], "COLUMN": [ 10, 'I', COLORS["WHITE"] ], "RAIL_TRACK": [ 11, '|', COLORS["GRAY"] ], "RAIL_SLEEPER": [ 12, '-', COLORS["BROWN"] ], "CARPET": [ 13, '#', COLORS["RED"] ], "LAMP": [ 14, 'i', COLORS["YELLOW"] ], } ENTITIES = { "NULL": [ 0, 'N', COLORS["RED"] ], "PLAYER": [ 1, 'v', COLORS["RED"] ], "NPC": [ 2, 'V', COLORS["RED"] ], "SIGN": [ 3, '+', COLORS["YELLOW"] ], "DOOR": [ 4, 'D', COLORS["BROWN"] ], } # Create 64 x 64 RGB pixel buffer. import png WIDTH = 64 HEIGHT = 64 def genTileset(filename, tileset, background): # Create 64x64 pixel buffer with black PIXEL_BUFFER = [] for y in range(HEIGHT): row = [] for x in range(WIDTH): row.append(background) PIXEL_BUFFER.append(row) # For each TILES for tile in tileset: # Get the tile data tile_data = tileset[tile] tile_id = tile_data[0] tile_char = tile_data[1] tile_color = tile_data[2] # Get char pixels char_pixels = font8x8_basic[ord(tile_char)] tile_color_rgba = [ tile_color[0], tile_color[1], tile_color[2], 255 ] # Write char pixels to output buffer, using tile_id to determine pixels with # each row holding 8 characters of 8 pixels for y in range(8): row = char_pixels[y] for x in range(8): if row & (1 << x): PIXEL_BUFFER[(tile_id // 8) * 8 + y][(tile_id % 8) * 8 + x] = tile_color_rgba # Convert from [ [ [ r, g, b ], [ r, g, b] ], [ [ r, g, b ], [ r, g, b ] ] ] to # [ [R, G, B, A, R, G, B, A] ] (Flatten level 2 and add alpha channel) FLATTENED_PIXEL_BUFFER = [ [ 0 for i in range(WIDTH * 4) ] for j in range(HEIGHT) ] for y in range(HEIGHT): for x in range(WIDTH): FLATTENED_PIXEL_BUFFER[y][x * 4 + 0] = PIXEL_BUFFER[y][x][0] FLATTENED_PIXEL_BUFFER[y][x * 4 + 1] = PIXEL_BUFFER[y][x][1] FLATTENED_PIXEL_BUFFER[y][x * 4 + 2] = PIXEL_BUFFER[y][x][2] FLATTENED_PIXEL_BUFFER[y][x * 4 + 3] = PIXEL_BUFFER[y][x][3] # Now write PIXEL_BUFFER to png png.from_array(FLATTENED_PIXEL_BUFFER, 'RGBA').save(filename) genTileset("./assets/tilemaps/tilemap.png", TILES, [ 0, 0, 0, 255 ]) genTileset("./assets/tilemaps/entities.png", ENTITIES, [ 0, 0, 0, 100 ])