// Copyright (c) 2023 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #pragma once #include "dawnopengl.hpp" #include "display/shader/IShaderStage.hpp" namespace Dawn { class ShaderStage : public IShaderStage { public: GLuint id = -1; /** * Constructs a new ShaderStage. * * @param type The type of shader this is. * @param source The source code to compile. */ ShaderStage(const enum ShaderStageType type, const std::string source); /** * Disposes of the shader stage. */ ~ShaderStage(); }; }