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fc303b3b47
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About to break VN Scene Parser
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2023-05-17 21:52:24 -07:00 |
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1e04811c20
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Comitting incase I break something
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2023-05-17 12:48:42 -07:00 |
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5ce7950945
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Added a great scene generator
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2023-05-16 20:37:41 -07:00 |
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bce6dbffa6
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Prefab Generator Refactor
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2023-05-16 08:56:05 -07:00 |
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a7aec06aec
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Tiled sprite improvements!
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2023-05-14 19:06:37 -07:00 |
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d603da50c7
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Testing textures
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2023-05-11 23:57:08 -07:00 |
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248e000c63
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UI Border Done
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2023-04-29 20:55:32 -07:00 |
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89afd1e53f
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TTF Loading Fixed
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2023-04-27 21:52:19 -07:00 |
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60d4b53a33
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Added IF Event Parsing
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2023-04-25 23:06:23 -07:00 |
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ce2ac8ba1c
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Add choice and choice-set event parsing
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2023-04-25 20:33:13 -07:00 |
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556b731c0e
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Fixed / Finished Go To event
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2023-04-25 19:20:12 -07:00 |
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88f4c5684a
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Marker progress
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2023-04-25 18:22:55 -07:00 |
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a231b14df4
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Fixed parallel event bug
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2023-04-24 22:35:45 -07:00 |
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87d12982d1
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Parallel event processing
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2023-04-24 20:04:31 -07:00 |
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7c45d4469a
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Working on parser
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2023-04-23 18:46:03 -07:00 |
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d4b4267c51
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First real pass at VN Event Parsing
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2023-04-22 22:50:20 -07:00 |
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1c21c15261
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Starting new VN Structure
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2023-04-18 09:55:11 -07:00 |
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411076c903
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Moving Unity walk system over (incomplete)
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2023-04-05 08:24:03 -07:00 |
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8945c2e3a9
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Fixed colors in shaders.
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2023-04-02 17:45:46 -07:00 |
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c41bc60075
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Started fixing texture tool (incomplete)
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2023-04-02 17:15:49 -07:00 |
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17acc2fa3e
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Prog on assets
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2023-04-02 13:26:32 -07:00 |
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fb8300f824
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Merge branch 'test'
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2023-04-02 13:22:59 -07:00 |
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18b4648810
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testT
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2023-04-02 13:22:29 -07:00 |
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fdb1c69775
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Made the hurt hazard work better.
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2023-04-01 23:52:34 -07:00 |
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5369e2e58a
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Fixed prefab tool for Linux
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2023-03-31 08:58:09 -07:00 |
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c0a74bf52f
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Entity progress
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2023-03-30 21:43:13 -07:00 |
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3af0e0af00
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Testing some enemies
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2023-03-30 18:29:56 -07:00 |
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fce3e050a1
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Cleaned prefab parser a lot
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2023-03-29 18:44:28 -07:00 |
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d8bac10b48
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Working on Prefab Parser updates
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2023-03-29 11:28:04 -07:00 |
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2f2a5dfb70
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Prefab tool improveed
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2023-03-27 15:24:16 -07:00 |
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ad1d3bdbac
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,
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2023-03-26 21:54:40 -07:00 |
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4ad4c52527
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prog
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2023-03-24 22:58:56 -07:00 |
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fbad23b9f6
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First pass at prefab tool (done)
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2023-03-24 17:05:59 -07:00 |
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0c8f825b1a
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Half done with Scene Component Parsing
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2023-03-23 21:43:02 -07:00 |
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b4a5913587
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Prefab tool more-or-less done
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2023-03-22 21:44:31 -07:00 |
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f32d6ba35c
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Fixed compilation win32
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2023-03-22 19:29:20 -07:00 |
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9e2f093527
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Tool refactoring
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2023-03-22 18:54:22 -07:00 |
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09cb20271b
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Just breaking stuff
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2023-03-14 22:27:46 -07:00 |
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7d1fc6906a
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Adding bitmap fonts
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2023-03-14 18:55:10 -07:00 |
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4d0439ca11
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Added PS Vita support
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2023-03-14 00:20:43 -07:00 |
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20575f17b4
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Progress
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2023-03-13 08:41:32 -07:00 |
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7e09b1760e
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POC
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2023-03-09 22:52:22 -08:00 |
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91163cfcad
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Updating a few more things to state events, will probably stop here for now and revist the trailing things later.
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2023-03-01 14:16:50 -08:00 |
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3cd6d555d1
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Documented most of the still relevant tools
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2023-03-01 10:12:20 -08:00 |
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49272be17c
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Actually have matrixed cubes working
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2023-02-24 22:32:28 -08:00 |
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1d39e86d91
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Improved compile time significantly
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2023-02-24 00:06:12 -08:00 |
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21b917cf71
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Added SceneItemComponent registry (unfinished)
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2023-02-23 23:43:13 -08:00 |
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589a2c4c95
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Updated language gen tool to match vn scene gen style and rollup
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2023-02-18 09:57:13 -08:00 |
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3b3b97294c
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Pokergame commit
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2023-02-17 22:55:48 -08:00 |
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a7cc75b512
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First pass at scene 1
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2023-02-16 08:09:50 -08:00 |
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