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ee2dc931f2
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Totally refactored UILabel
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2023-03-05 23:42:15 -08:00 |
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aeb5014a07
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Scene UI
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2023-03-05 15:51:07 -08:00 |
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7d20397e83
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UI
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2023-03-05 12:58:59 -08:00 |
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b9625e7f14
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Switched scene update to state event
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2023-03-01 09:40:57 -08:00 |
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1d26228cb5
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Removed Legacy Camera resize
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2023-03-01 09:29:25 -08:00 |
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7838e1b92d
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Updated more scene item coponents to state system
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2023-03-01 09:25:07 -08:00 |
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3a4c87fc37
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Updated the display controllers to use state controls
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2023-03-01 08:43:59 -08:00 |
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68b5cd8df5
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Updated useEvent
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2023-02-28 22:18:26 -08:00 |
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4dbd9c4521
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Started upgrading things to new state
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2023-02-27 23:36:03 -08:00 |
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cd0a5a2155
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I just made C++ God and it's scary
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2023-02-26 21:56:39 -08:00 |
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b32c7e8af6
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PRetty good collision detection but there is still some small bug I don't know about
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2023-02-24 23:37:27 -08:00 |
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d5fdc29cb4
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Example Collider3D implementation
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2023-02-24 22:51:31 -08:00 |
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cf222c469c
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Actually have matrixed cubes working
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2023-02-24 22:32:28 -08:00 |
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7b5bb990b0
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Improved compile time significantly
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2023-02-24 00:06:12 -08:00 |
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bc972cbb57
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Added SceneItemComponent registry (unfinished)
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2023-02-23 23:43:13 -08:00 |
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5dcf20a282
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TIny cleanup
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2023-02-22 15:55:14 -08:00 |
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389a290362
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Added basic debug lines
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2023-02-22 13:41:52 -08:00 |
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c065ab08b3
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Moved Scene implementation around
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2023-02-21 20:59:42 -08:00 |
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2495362438
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Added basic triangle raycasting.
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2023-02-20 15:50:26 -08:00 |
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9606b4dc9b
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Starting basic physics, nothing fancy
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2023-02-20 00:29:28 -08:00 |
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4bfec16ba7
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Physics time
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2023-02-18 21:10:14 -08:00 |
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87733d6299
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Removed the troublesome components
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2023-02-18 11:27:20 -08:00 |
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7db25fc659
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Fixed compiling on linux
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2023-02-03 06:11:31 -08:00 |
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9ebd4eb6ad
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Fixed CSV Parsing on tools
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2023-01-28 21:01:30 -08:00 |
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97fd59f28d
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Stuff I've fixed so far.
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2023-01-19 20:24:43 -08:00 |
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e60002b8dc
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Material update, before changing prefabs
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2023-01-19 19:29:01 -08:00 |
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985218b9bc
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Example character level animations.
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2023-01-18 23:53:39 -08:00 |
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821074dfc4
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Perfected Audio
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2023-01-17 19:34:47 -08:00 |
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9168348e6b
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Audio API first pass
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2023-01-17 10:13:08 -08:00 |
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2950bc9184
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First attempt to play audio
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2023-01-17 00:11:22 -08:00 |
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7585891276
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about to add SDL and probably break everything
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2023-01-16 10:01:06 -08:00 |
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18d3b074f9
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Fixed more font stuff, works really really good now.
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2023-01-14 23:34:15 -08:00 |
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0558b3bb25
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Subscenes
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2023-01-14 22:06:35 -08:00 |
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15e7efb7f3
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Just roughing physics
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2023-01-07 17:07:16 -08:00 |
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19f688afe1
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Just making tiny improvements to things.
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2023-01-07 14:35:54 -08:00 |
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d6b7895cab
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E
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2023-01-06 21:01:06 -08:00 |
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659ab3d760
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Added basic prefabs finally
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2023-01-03 16:44:16 -08:00 |
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562e6644ef
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Prefabs not working
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2022-12-21 09:54:12 -08:00 |
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d619e33763
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Started work on prefabs.
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2022-12-19 22:41:16 -08:00 |
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6404f35b1c
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Little documentation update
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2022-12-14 06:27:10 -08:00 |
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8bbf05dcf0
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Progress
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2022-12-12 10:55:02 -08:00 |
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eb6c4c8076
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Tileset animations.
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2022-12-07 20:13:59 -08:00 |
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5b6f9124b5
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Fixed whatever was wrong with my shader
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2022-12-05 19:27:32 -08:00 |
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bcdb0742f3
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Barely progress on tilesets
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2022-12-04 21:25:13 -08:00 |
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ba9881e39d
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Working on assets
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2022-12-01 22:37:42 -08:00 |
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4eeecced2f
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VN System improved.
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2022-11-19 13:42:04 -08:00 |
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489416a5eb
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Couple of assertions
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2022-11-12 01:38:52 -08:00 |
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d81cb5d834
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Added appropriate delete statements.
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2022-11-12 01:35:47 -08:00 |
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42645883cd
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Part one - removed references and smart pointers
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2022-11-11 19:08:46 -08:00 |
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928b4b5447
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Testing some crap
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2022-10-30 00:39:07 -07:00 |
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