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f69312e9f9
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POC
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2023-03-09 22:52:22 -08:00 |
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12b6f4091d
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tic tac toe done
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2023-03-08 21:13:44 -08:00 |
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326e42bef3
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Added camera relative UI support.
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2023-03-08 17:37:08 -08:00 |
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186ac8bc3f
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UI menu now accepts mouse input from absolutes.
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2023-03-08 16:39:24 -08:00 |
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ee2dc931f2
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Totally refactored UILabel
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2023-03-05 23:42:15 -08:00 |
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aeb5014a07
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Scene UI
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2023-03-05 15:51:07 -08:00 |
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2121124f79
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Bit of a bug fix / bug prevention
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2023-03-01 08:21:46 -08:00 |
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7e452eb365
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More work on State System
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2023-03-01 08:03:03 -08:00 |
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68b5cd8df5
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Updated useEvent
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2023-02-28 22:18:26 -08:00 |
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4dbd9c4521
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Started upgrading things to new state
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2023-02-27 23:36:03 -08:00 |
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099d9a15c3
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Added state event.
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2023-02-27 12:46:02 -08:00 |
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cd0a5a2155
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I just made C++ God and it's scary
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2023-02-26 21:56:39 -08:00 |
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0f9e9f2ccc
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Tic tac toe basically done
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2023-02-26 14:01:45 -08:00 |
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b32c7e8af6
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PRetty good collision detection but there is still some small bug I don't know about
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2023-02-24 23:37:27 -08:00 |
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cf222c469c
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Actually have matrixed cubes working
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2023-02-24 22:32:28 -08:00 |
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5dcf20a282
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TIny cleanup
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2023-02-22 15:55:14 -08:00 |
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389a290362
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Added basic debug lines
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2023-02-22 13:41:52 -08:00 |
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c065ab08b3
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Moved Scene implementation around
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2023-02-21 20:59:42 -08:00 |
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2495362438
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Added basic triangle raycasting.
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2023-02-20 15:50:26 -08:00 |
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9606b4dc9b
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Starting basic physics, nothing fancy
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2023-02-20 00:29:28 -08:00 |
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4bfec16ba7
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Physics time
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2023-02-18 21:10:14 -08:00 |
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