21 Commits

Author SHA1 Message Date
f69312e9f9 POC 2023-03-09 22:52:22 -08:00
12b6f4091d tic tac toe done 2023-03-08 21:13:44 -08:00
326e42bef3 Added camera relative UI support. 2023-03-08 17:37:08 -08:00
186ac8bc3f UI menu now accepts mouse input from absolutes. 2023-03-08 16:39:24 -08:00
ee2dc931f2 Totally refactored UILabel 2023-03-05 23:42:15 -08:00
aeb5014a07 Scene UI 2023-03-05 15:51:07 -08:00
2121124f79 Bit of a bug fix / bug prevention 2023-03-01 08:21:46 -08:00
7e452eb365 More work on State System 2023-03-01 08:03:03 -08:00
68b5cd8df5 Updated useEvent 2023-02-28 22:18:26 -08:00
4dbd9c4521 Started upgrading things to new state 2023-02-27 23:36:03 -08:00
099d9a15c3 Added state event. 2023-02-27 12:46:02 -08:00
cd0a5a2155 I just made C++ God and it's scary 2023-02-26 21:56:39 -08:00
0f9e9f2ccc Tic tac toe basically done 2023-02-26 14:01:45 -08:00
b32c7e8af6 PRetty good collision detection but there is still some small bug I don't know about 2023-02-24 23:37:27 -08:00
cf222c469c Actually have matrixed cubes working 2023-02-24 22:32:28 -08:00
5dcf20a282 TIny cleanup 2023-02-22 15:55:14 -08:00
389a290362 Added basic debug lines 2023-02-22 13:41:52 -08:00
c065ab08b3 Moved Scene implementation around 2023-02-21 20:59:42 -08:00
2495362438 Added basic triangle raycasting. 2023-02-20 15:50:26 -08:00
9606b4dc9b Starting basic physics, nothing fancy 2023-02-20 00:29:28 -08:00
4bfec16ba7 Physics time 2023-02-18 21:10:14 -08:00