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f69312e9f9
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POC
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2023-03-09 22:52:22 -08:00 |
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12b6f4091d
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tic tac toe done
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2023-03-08 21:13:44 -08:00 |
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ee2dc931f2
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Totally refactored UILabel
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2023-03-05 23:42:15 -08:00 |
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96b9cb75f0
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Fixed hard crash
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2023-03-03 23:15:26 -08:00 |
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5675e99f0f
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Some Logic tidy
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2023-03-01 21:34:46 -08:00 |
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f1a3ee8579
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Tic Tac Toe done
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2023-03-01 21:21:16 -08:00 |
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eba27a0040
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Progress
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2023-03-01 17:17:19 -08:00 |
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b9625e7f14
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Switched scene update to state event
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2023-03-01 09:40:57 -08:00 |
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cd0a5a2155
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I just made C++ God and it's scary
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2023-02-26 21:56:39 -08:00 |
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0f9e9f2ccc
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Tic tac toe basically done
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2023-02-26 14:01:45 -08:00 |
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b32c7e8af6
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PRetty good collision detection but there is still some small bug I don't know about
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2023-02-24 23:37:27 -08:00 |
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d5fdc29cb4
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Example Collider3D implementation
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2023-02-24 22:51:31 -08:00 |
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cf222c469c
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Actually have matrixed cubes working
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2023-02-24 22:32:28 -08:00 |
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7b5bb990b0
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Improved compile time significantly
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2023-02-24 00:06:12 -08:00 |
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5dcf20a282
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TIny cleanup
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2023-02-22 15:55:14 -08:00 |
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c065ab08b3
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Moved Scene implementation around
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2023-02-21 20:59:42 -08:00 |
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