19 Commits

Author SHA1 Message Date
f5958f2879 Shaders now compile all the way to OpenGL 2024-12-24 16:06:55 -06:00
698aeb2afc slang 2024-12-23 16:14:50 -06:00
b5958189cf Some slang progress 2024-12-17 12:32:44 -06:00
b3c2e0114f Slang actually worked. 2024-12-09 20:00:09 -06:00
ccd5b36965 map mat 2024-12-07 18:32:50 -06:00
9d91fa6435 Added plane 2024-12-06 10:48:00 -06:00
e6672945ae Improve mesh components 2024-12-06 09:11:03 -06:00
a4774e6189 Improved prefab loading a bit. 2024-12-05 19:27:37 -06:00
223bbed232 Made scene loader "work" for now. 2024-12-05 15:58:44 -06:00
a6ac4f029e Scene context improving but not finished. 2024-12-05 15:48:27 -06:00
5998037994 Add context sharing on prefabs. 2024-12-03 17:15:39 -06:00
7989be5fe7 Fixed prefab assets 2024-12-02 20:10:44 -06:00
e660fade95 Added prefabs 2024-12-02 20:00:54 -06:00
9fd4c2399f Made scenes, items and components a lot cleaner, asset manager also cleans up properly. 2024-12-02 16:19:25 -06:00
2af55041c8 Example scene loading 2024-12-02 14:53:41 -06:00
4dccd7d969 Starting scene loader. 2024-12-01 13:27:36 -06:00
98f2f3e955 Fixed a bug with asset loader 2024-11-25 23:40:18 -06:00
4914ec6168 cleaned things up a bit, looks good to start implementing the rpg mechs 2024-11-25 21:37:28 -06:00
cfa9e0e99a About to relearn this version of the language. 2024-11-25 16:09:56 -06:00