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f5958f2879
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Shaders now compile all the way to OpenGL
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2024-12-24 16:06:55 -06:00 |
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2af55041c8
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Example scene loading
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2024-12-02 14:53:41 -06:00 |
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f8c008fd45
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Wow! I can't believe I haven't started this project again!
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2024-11-25 15:59:50 -06:00 |
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7d8c104a93
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Update codebase
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2024-05-27 11:53:00 -05:00 |
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79b7e235ab
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Commit prog.
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2023-11-02 10:39:50 -05:00 |
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f573ff8366
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Adding unit tests.
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2023-11-01 23:52:36 -05:00 |
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8ca8358aa5
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Moved C++ tools out
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2023-10-31 21:15:03 -05:00 |
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52c473b029
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Added libarchive support to Dawn.
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2023-10-09 13:16:52 -05:00 |
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7b9c6576af
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Tool refactoring
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2023-03-22 18:54:22 -07:00 |
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3587efb9ad
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First pass adding vita support
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2023-03-13 12:07:29 -07:00 |
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bc972cbb57
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Added SceneItemComponent registry (unfinished)
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2023-02-23 23:43:13 -08:00 |
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9436b7e98f
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Updated VN Scene Parse Tool
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2023-02-09 21:42:30 -08:00 |
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c3dbacde76
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Updated locale gen
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2023-02-07 21:22:57 -08:00 |
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41e755d533
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Build UI in a new generated dir
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2023-02-04 00:41:39 -08:00 |
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d619e33763
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Started work on prefabs.
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2022-12-19 22:41:16 -08:00 |
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f5e8dd9a8e
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Compiled (segfault on close)
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2022-10-31 00:03:28 -07:00 |
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234866ee8f
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Working on tux support
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2022-10-30 23:48:35 -07:00 |
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928b4b5447
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Testing some crap
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2022-10-30 00:39:07 -07:00 |
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043873cc2d
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Added texture, assets, tools and texture loading.
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2022-10-20 21:50:52 -07:00 |
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6f10535962
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More Progress
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2022-10-18 15:23:50 -07:00 |
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a9462a42cc
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Cleaned slate.
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2022-10-18 10:00:31 -07:00 |
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94914e2ebc
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Made compilation actually work
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2022-02-27 09:49:06 -08:00 |
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4f0e1a37c5
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Compiling again
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2022-02-27 09:33:55 -08:00 |
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0fd3bf459c
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Fixed compiling on linux
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2022-02-14 11:10:17 -08:00 |
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d76028b38c
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FUgma
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2021-12-07 20:33:40 -08:00 |
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c75bce4d93
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CMakeLists for each C file
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2021-12-07 07:28:47 -08:00 |
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6c9eb8b685
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A bit more code cleanup
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2021-11-22 20:25:45 -08:00 |
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8a77b39e07
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Moved a tonne of code around
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2021-11-22 09:20:01 -08:00 |
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41cbe94cbc
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Just committing while I rethink things
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2021-11-15 22:13:32 -08:00 |
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20428597b6
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Fixed texture generation for 3 channel textures
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2021-11-14 23:25:26 -08:00 |
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9b4acae63c
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Technically refactored.
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2021-11-14 22:42:10 -08:00 |
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54d01b5ed6
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Asset manager is now in charge of the loaded assets.
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2021-11-13 22:06:41 -08:00 |
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9a695813f9
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Set up a multipass shader
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2021-11-12 08:40:49 -08:00 |
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a6bae07e38
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Converted tooling to C.
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2021-11-07 23:34:05 -08:00 |
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715ecd3a73
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I hate my life
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2021-11-05 10:55:10 -07:00 |
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c61a63c30f
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Texture resizing
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2021-11-04 13:28:28 -07:00 |
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e7c9848f63
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Working on C tooling
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2021-11-04 11:28:11 -07:00 |
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7097e7a1d4
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Finished asset manager.
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2021-11-03 10:48:03 -07:00 |
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d9f29cd640
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Added in all the other characters (testing)
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2021-11-02 08:33:58 -07:00 |
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72dbf6b5f3
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Fixed some dependencies
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2021-11-01 14:58:30 -07:00 |
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4935ded1fc
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Fixed double dash
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2021-11-01 14:41:56 -07:00 |
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a86592f5bd
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Doing some code reshuffling
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2021-11-01 14:34:42 -07:00 |
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5c7468283b
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Extracted all parts of all characters
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2021-10-17 19:05:40 -07:00 |
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3fd0efb4d8
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Utils example
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2021-10-17 11:08:40 -07:00 |
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b2e99bb976
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More CMake stuff
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2021-10-17 00:12:35 -07:00 |
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f7165daa6d
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Did some tweaks to the CMakeLists
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2021-10-16 22:57:19 -07:00 |
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d8ded38fd5
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Refactored some tooling.
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2021-10-16 20:06:17 -07:00 |
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6ebcf8c5dc
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Fixed compilation?
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2021-10-11 21:47:30 -07:00 |
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43bef266aa
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Working on restoring betting code.
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2021-10-11 08:14:03 -07:00 |
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52f622b5c3
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Added Unit Tests
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2021-10-01 00:27:36 -07:00 |
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