81 Commits

Author SHA1 Message Date
f5958f2879 Shaders now compile all the way to OpenGL 2024-12-24 16:06:55 -06:00
2af55041c8 Example scene loading 2024-12-02 14:53:41 -06:00
f8c008fd45 Wow! I can't believe I haven't started this project again! 2024-11-25 15:59:50 -06:00
7d8c104a93 Update codebase 2024-05-27 11:53:00 -05:00
79b7e235ab Commit prog. 2023-11-02 10:39:50 -05:00
f573ff8366 Adding unit tests. 2023-11-01 23:52:36 -05:00
8ca8358aa5 Moved C++ tools out 2023-10-31 21:15:03 -05:00
52c473b029 Added libarchive support to Dawn. 2023-10-09 13:16:52 -05:00
7b9c6576af Tool refactoring 2023-03-22 18:54:22 -07:00
3587efb9ad First pass adding vita support 2023-03-13 12:07:29 -07:00
bc972cbb57 Added SceneItemComponent registry (unfinished) 2023-02-23 23:43:13 -08:00
9436b7e98f Updated VN Scene Parse Tool 2023-02-09 21:42:30 -08:00
c3dbacde76 Updated locale gen 2023-02-07 21:22:57 -08:00
41e755d533 Build UI in a new generated dir 2023-02-04 00:41:39 -08:00
d619e33763 Started work on prefabs. 2022-12-19 22:41:16 -08:00
f5e8dd9a8e Compiled (segfault on close) 2022-10-31 00:03:28 -07:00
234866ee8f Working on tux support 2022-10-30 23:48:35 -07:00
928b4b5447 Testing some crap 2022-10-30 00:39:07 -07:00
043873cc2d Added texture, assets, tools and texture loading. 2022-10-20 21:50:52 -07:00
6f10535962 More Progress 2022-10-18 15:23:50 -07:00
a9462a42cc Cleaned slate. 2022-10-18 10:00:31 -07:00
94914e2ebc Made compilation actually work 2022-02-27 09:49:06 -08:00
4f0e1a37c5 Compiling again 2022-02-27 09:33:55 -08:00
0fd3bf459c Fixed compiling on linux 2022-02-14 11:10:17 -08:00
d76028b38c FUgma 2021-12-07 20:33:40 -08:00
c75bce4d93 CMakeLists for each C file 2021-12-07 07:28:47 -08:00
6c9eb8b685 A bit more code cleanup 2021-11-22 20:25:45 -08:00
8a77b39e07 Moved a tonne of code around 2021-11-22 09:20:01 -08:00
41cbe94cbc Just committing while I rethink things 2021-11-15 22:13:32 -08:00
20428597b6 Fixed texture generation for 3 channel textures 2021-11-14 23:25:26 -08:00
9b4acae63c Technically refactored. 2021-11-14 22:42:10 -08:00
54d01b5ed6 Asset manager is now in charge of the loaded assets. 2021-11-13 22:06:41 -08:00
9a695813f9 Set up a multipass shader 2021-11-12 08:40:49 -08:00
a6bae07e38 Converted tooling to C. 2021-11-07 23:34:05 -08:00
715ecd3a73 I hate my life 2021-11-05 10:55:10 -07:00
c61a63c30f Texture resizing 2021-11-04 13:28:28 -07:00
e7c9848f63 Working on C tooling 2021-11-04 11:28:11 -07:00
7097e7a1d4 Finished asset manager. 2021-11-03 10:48:03 -07:00
d9f29cd640 Added in all the other characters (testing) 2021-11-02 08:33:58 -07:00
72dbf6b5f3 Fixed some dependencies 2021-11-01 14:58:30 -07:00
4935ded1fc Fixed double dash 2021-11-01 14:41:56 -07:00
a86592f5bd Doing some code reshuffling 2021-11-01 14:34:42 -07:00
5c7468283b Extracted all parts of all characters 2021-10-17 19:05:40 -07:00
3fd0efb4d8 Utils example 2021-10-17 11:08:40 -07:00
b2e99bb976 More CMake stuff 2021-10-17 00:12:35 -07:00
f7165daa6d Did some tweaks to the CMakeLists 2021-10-16 22:57:19 -07:00
d8ded38fd5 Refactored some tooling. 2021-10-16 20:06:17 -07:00
6ebcf8c5dc Fixed compilation? 2021-10-11 21:47:30 -07:00
43bef266aa Working on restoring betting code. 2021-10-11 08:14:03 -07:00
52f622b5c3 Added Unit Tests 2021-10-01 00:27:36 -07:00