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e91b1983c8
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Example physics implemented.
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2024-11-26 14:26:53 -06:00 |
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1817dcaf3a
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Base refactor
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2023-11-14 09:16:48 -06:00 |
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dba5aa36c5
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Removed physics for now.
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2023-11-12 23:29:52 -06:00 |
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5b01eb904d
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Added reasons to assertions
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2023-07-23 10:15:37 -07:00 |
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765f506db1
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Made the hurt hazard work better.
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2023-04-01 23:52:34 -07:00 |
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2ce629dc52
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Working on different collider types.
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2023-04-01 21:59:48 -07:00 |
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978c420046
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Basic hit detection
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2023-03-21 14:42:54 -07:00 |
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e1d991916c
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About to implement physics
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2023-03-19 10:17:33 -07:00 |
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f8ab4e2abc
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Fixed raycast sphere.
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2023-03-18 22:58:26 -07:00 |
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669b02ca06
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Something wrong with capsule
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2023-03-16 23:01:54 -07:00 |
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11af9d147a
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Starting work on capsules.
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2023-03-16 22:30:57 -07:00 |
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186ac8bc3f
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UI menu now accepts mouse input from absolutes.
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2023-03-08 16:39:24 -08:00 |
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f74ca2501f
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Fixed? Normal calculation on 3D AABB
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2023-02-24 23:52:58 -08:00 |
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b32c7e8af6
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PRetty good collision detection but there is still some small bug I don't know about
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2023-02-24 23:37:27 -08:00 |
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cf222c469c
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Actually have matrixed cubes working
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2023-02-24 22:32:28 -08:00 |
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c065ab08b3
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Moved Scene implementation around
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2023-02-21 20:59:42 -08:00 |
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2495362438
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Added basic triangle raycasting.
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2023-02-20 15:50:26 -08:00 |
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9606b4dc9b
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Starting basic physics, nothing fancy
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2023-02-20 00:29:28 -08:00 |
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15e7efb7f3
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Just roughing physics
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2023-01-07 17:07:16 -08:00 |
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6c9eb8b685
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A bit more code cleanup
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2021-11-22 20:25:45 -08:00 |
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8a77b39e07
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Moved a tonne of code around
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2021-11-22 09:20:01 -08:00 |
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