301 Commits

Author SHA1 Message Date
195e49e243 (Temp) UI only renders to backbuffer 2023-05-10 12:48:33 -07:00
cdc3e89f8a Allow camera render target to be null 2023-05-10 07:43:02 -07:00
9f5c39b8d0 Added percentage support to UIElements 2023-05-09 23:51:12 -07:00
e6b93fe5db Grid Progress 2023-04-30 15:31:22 -07:00
248e000c63 UI Border Done 2023-04-29 20:55:32 -07:00
129a460cd1 Now I gotta fix alignment 2023-04-27 23:31:09 -07:00
89afd1e53f TTF Loading Fixed 2023-04-27 21:52:19 -07:00
60d4b53a33 Added IF Event Parsing 2023-04-25 23:06:23 -07:00
a231b14df4 Fixed parallel event bug 2023-04-24 22:35:45 -07:00
d105f9e4ab Parallel event 2023-04-23 21:43:17 -07:00
7c45d4469a Working on parser 2023-04-23 18:46:03 -07:00
d4b4267c51 First real pass at VN Event Parsing 2023-04-22 22:50:20 -07:00
23d5e13178 VNEvents 2023-04-21 23:30:33 -07:00
36119645d5 Moved more files around, working on VN engine 2023-04-20 14:08:02 -07:00
1c21c15261 Starting new VN Structure 2023-04-18 09:55:11 -07:00
26efdfe314 Example of allowing multiple components of the same type to be queried. 2023-04-07 07:46:41 -07:00
4be44fbf10 Sword attack done 2023-04-07 07:25:54 -07:00
599e354b90 Fixed weird fmod bug I guess 2023-04-05 22:13:24 -07:00
0e6befb92e Trying to find the modulo problem 2023-04-05 21:44:55 -07:00
685bc5b9c9 First pass of new shader manager 2023-04-04 21:49:20 -07:00
c41bc60075 Started fixing texture tool (incomplete) 2023-04-02 17:15:49 -07:00
fdb1c69775 Made the hurt hazard work better. 2023-04-01 23:52:34 -07:00
9167c7a88a Making Solid Controller work 2023-04-01 22:35:16 -07:00
5ff8489a39 Working on different collider types. 2023-04-01 21:59:48 -07:00
af110f7c66 Adding basic basic basic AI 2023-03-30 19:31:05 -07:00
3af0e0af00 Testing some enemies 2023-03-30 18:29:56 -07:00
7bfc067e27 Add Capsule collider 2023-03-29 20:57:01 -07:00
b77d0526eb Prefab Tool More-Or-Less done 2023-03-29 20:31:08 -07:00
d8bac10b48 Working on Prefab Parser updates 2023-03-29 11:28:04 -07:00
ad1d3bdbac , 2023-03-26 21:54:40 -07:00
80778d5a75 Adding some tags to scene item components for the prefab tool 2023-03-26 11:06:57 -07:00
4ad4c52527 prog 2023-03-24 22:58:56 -07:00
0c8f825b1a Half done with Scene Component Parsing 2023-03-23 21:43:02 -07:00
f32d6ba35c Fixed compilation win32 2023-03-22 19:29:20 -07:00
9e2f093527 Tool refactoring 2023-03-22 18:54:22 -07:00
162fabaf44 Finished camera controller. 2023-03-21 20:52:17 -07:00
bfcf5b0448 I guess I half ass fixed hitbox resolution 2023-03-21 15:16:48 -07:00
0be34af8dc Basic hit detection 2023-03-21 14:42:54 -07:00
c93069b2cf FPS Label Implemented 2023-03-21 07:50:21 -07:00
bfa0a907f0 Fixed the colors 2023-03-21 01:03:42 -07:00
332c8e5319 Fixed vita textures, broke non-vita textures 2023-03-21 00:55:53 -07:00
9a8aae4d5e Testing UI without assets. 2023-03-20 21:12:03 -07:00
10f635f70a Removed UI and restored debugGrid 2023-03-20 14:06:42 -07:00
a63e9d3242 Separating tools slowly 2023-03-20 12:17:36 -07:00
8c17a107b2 About to implement physics 2023-03-19 10:17:33 -07:00
23b35a9394 About to implement Physics. 2023-03-19 10:17:23 -07:00
765c9015ae Fixed raycast sphere. 2023-03-18 22:58:26 -07:00
d97d19f93c Something wrong with capsule 2023-03-16 23:01:54 -07:00
6099b5afc6 Starting work on capsules. 2023-03-16 22:30:57 -07:00
e13158e6c3 Simplified DawnGAme a lot 2023-03-15 15:50:29 -07:00