64 Commits

Author SHA1 Message Date
debe4146eb Added support for shader structures. 2023-12-12 11:28:54 -06:00
0fa08a1c92 Uniform arrays working. 2023-12-11 23:54:52 -06:00
89fe77c07e Asset Progress 2023-11-25 15:51:20 -06:00
830694ee0a glClear is causing stack corrpution 2023-11-19 01:16:41 -06:00
490da9d0c1 First render. 2023-11-17 00:02:04 -06:00
55f629c7b5 start shader 2023-11-16 15:58:57 -06:00
1817dcaf3a Base refactor 2023-11-14 09:16:48 -06:00
214082d00f About to have to look at shader code again. 2023-11-13 01:42:00 -06:00
c4032b4a84 Bit of cleanup. 2023-11-01 23:08:20 -05:00
96291cbd88 Fixed simple textured shader. 2023-11-01 10:49:02 -05:00
4315a7e847 Made emscripten work a bit better 2023-11-01 10:42:51 -05:00
8df7cd23ea Added text alignment support. 2023-10-09 17:55:46 -05:00
34ff460343 Standardizing Shader Buffers a bit more 2023-07-23 22:28:50 -07:00
427be68e63 Attemping apple fix (1) 2023-07-23 20:05:53 -07:00
a94b16e23f Inserted OpenGL Error checking 2023-07-23 13:57:25 -07:00
5b01eb904d Added reasons to assertions 2023-07-23 10:15:37 -07:00
ef6b269141 Starting to support OSX 2023-07-21 08:56:36 -07:00
ee7963fb1a Fixed blending (for now) 2023-06-26 18:36:58 -07:00
0b26b5a06a Added texture data format support 2023-06-20 08:35:28 -07:00
f468ddee50 Need a better solution but added compiler flag to change padding of ints in arrays on GLSL 2023-06-19 11:57:59 -07:00
2285914c2e Fixed shader alignment on windows 2023-06-19 11:44:45 -07:00
4fb73f455f I guess I fixed a bug, not really sure, moving on to restoring game functionality 2023-06-17 20:23:30 -07:00
a30d1758f4 Progress untangle 2023-06-14 21:14:52 -07:00
da5d3da6df Prog ttf 2023-06-12 06:25:17 -07:00
0c84689245 API Almost finished 2023-06-11 09:05:25 -07:00
3ca30721b6 TTF Prog 2023-06-05 11:49:38 -07:00
bbd442b191 Basicallly POC, but still somethign wrong with u_FontQuadParts 2023-06-04 10:05:42 -07:00
6dda9a6797 Font round 1 2023-06-02 21:04:35 -07:00
d20e8e8e7a Testing Font shader setup for arrays 2023-06-01 10:10:34 -07:00
970e98f49a Fixed some bugs with buffers during font building 2023-05-31 10:47:06 -07:00
e3d0070e95 Fixed UI not rendering (partially) 2023-05-31 09:30:21 -07:00
b6cbd982eb Moved a few things to shader buffers, added some bugs that I have to fix 2023-05-30 08:35:18 -07:00
8da23b123a First working example 2023-05-29 19:50:04 -07:00
96dd33c6b8 Added IRenderable, removed shader programs and allow more nuanced control of render passes, UI items are now rendered same as other scene item components. 2023-05-29 15:52:08 -07:00
a2669f6eb9 Added shader param buffer support 2023-05-24 23:07:09 -07:00
8328dba55c First phase moving from STBTT to FreeType 2023-05-22 11:25:59 -07:00
f44fe25011 Testing textures 2023-05-11 23:57:08 -07:00
78a5e5b4e8 Fixed the billboard shader to be what I intended from the start. 2023-04-04 22:27:27 -07:00
095a60e5dc First pass of new shader manager 2023-04-04 21:49:20 -07:00
a52f54b3e6 idk shaders 2023-04-02 19:00:51 -07:00
b20c099fc0 Fixed colors in shaders. 2023-04-02 17:45:46 -07:00
2e708bcc1d Prefab Tool More-Or-Less done 2023-03-29 20:31:08 -07:00
3a790e57c9 Got FPS label rendering on vita 2023-03-21 08:48:58 -07:00
5cc51e3fd0 Fixed vita textures, broke non-vita textures 2023-03-21 00:55:53 -07:00
9c9c64228a Adding bitmap fonts 2023-03-14 18:55:10 -07:00
f5c5d1f49d Added PS Vita support 2023-03-14 00:20:43 -07:00
ee2dc931f2 Totally refactored UILabel 2023-03-05 23:42:15 -08:00
4dbd9c4521 Started upgrading things to new state 2023-02-27 23:36:03 -08:00
389a290362 Added basic debug lines 2023-02-22 13:41:52 -08:00
87733d6299 Removed the troublesome components 2023-02-18 11:27:20 -08:00