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d8bc1d0fe3
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Adding some components.
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2023-11-15 22:14:53 -06:00 |
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6c6203a41d
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New scene items system
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2023-11-15 18:56:25 -06:00 |
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1817dcaf3a
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Base refactor
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2023-11-14 09:16:48 -06:00 |
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214082d00f
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About to have to look at shader code again.
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2023-11-13 01:42:00 -06:00 |
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e3c484d20d
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BIt more cleanup.
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2023-11-13 00:48:48 -06:00 |
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dba5aa36c5
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Removed physics for now.
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2023-11-12 23:29:52 -06:00 |
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ba185e9fe4
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Switching SceneItems to smarts
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2023-11-12 23:02:11 -06:00 |
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e540efb726
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Shaders improved
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2023-11-12 20:10:53 -06:00 |
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aa7ea94669
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Removed RenderTarget event pointer.
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2023-11-12 19:28:01 -06:00 |
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9363e6bc17
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Nuked Transform
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2023-11-12 10:41:47 -06:00 |
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085facd079
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Even more shared pointers.
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2023-11-10 22:33:21 -06:00 |
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732a90931c
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Converted a couple more things to shared pointers.
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2023-11-10 20:12:18 -06:00 |
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c4032b4a84
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Bit of cleanup.
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2023-11-01 23:08:20 -05:00 |
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d530210bed
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Starting refactor now.
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2023-11-01 22:03:16 -05:00 |
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c5cfc31436
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Rewrote assertions
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2023-11-01 21:48:10 -05:00 |
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96291cbd88
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Fixed simple textured shader.
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2023-11-01 10:49:02 -05:00 |
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4315a7e847
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Made emscripten work a bit better
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2023-11-01 10:42:51 -05:00 |
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8df7cd23ea
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Added text alignment support.
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2023-10-09 17:55:46 -05:00 |
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404d1c6227
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Added UI Scaling support
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2023-07-24 11:01:29 -07:00 |
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34ff460343
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Standardizing Shader Buffers a bit more
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2023-07-23 22:28:50 -07:00 |
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427be68e63
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Attemping apple fix (1)
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2023-07-23 20:05:53 -07:00 |
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a062b5a376
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Fixed Mac OSX Bugs
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2023-07-23 15:02:44 -07:00 |
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a94b16e23f
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Inserted OpenGL Error checking
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2023-07-23 13:57:25 -07:00 |
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5b01eb904d
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Added reasons to assertions
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2023-07-23 10:15:37 -07:00 |
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ef6b269141
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Starting to support OSX
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2023-07-21 08:56:36 -07:00 |
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ee7963fb1a
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Fixed blending (for now)
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2023-06-26 18:36:58 -07:00 |
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160aa43973
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New textures
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2023-06-20 23:57:22 -07:00 |
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e2e4732938
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Moving some assets around
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2023-06-20 10:54:15 -07:00 |
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0b3bae6e6c
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Fixed a few small things.
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2023-06-20 09:29:16 -07:00 |
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0b26b5a06a
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Added texture data format support
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2023-06-20 08:35:28 -07:00 |
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f468ddee50
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Need a better solution but added compiler flag to change padding of ints in arrays on GLSL
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2023-06-19 11:57:59 -07:00 |
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2285914c2e
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Fixed shader alignment on windows
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2023-06-19 11:44:45 -07:00 |
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6a202edf23
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Removed old font parts
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2023-06-17 20:26:26 -07:00 |
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4fb73f455f
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I guess I fixed a bug, not really sure, moving on to restoring game functionality
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2023-06-17 20:23:30 -07:00 |
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a30d1758f4
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Progress untangle
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2023-06-14 21:14:52 -07:00 |
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da5d3da6df
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Prog ttf
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2023-06-12 06:25:17 -07:00 |
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0c84689245
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API Almost finished
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2023-06-11 09:05:25 -07:00 |
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1af1f9ef14
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About 3/4 done with new font system
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2023-06-09 23:12:10 -07:00 |
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3ca30721b6
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TTF Prog
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2023-06-05 11:49:38 -07:00 |
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bbd442b191
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Basicallly POC, but still somethign wrong with u_FontQuadParts
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2023-06-04 10:05:42 -07:00 |
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6a61255aee
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Half way through debugging texture problems
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2023-06-04 08:28:49 -07:00 |
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6dda9a6797
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Font round 1
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2023-06-02 21:04:35 -07:00 |
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d20e8e8e7a
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Testing Font shader setup for arrays
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2023-06-01 10:10:34 -07:00 |
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970e98f49a
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Fixed some bugs with buffers during font building
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2023-05-31 10:47:06 -07:00 |
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e3d0070e95
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Fixed UI not rendering (partially)
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2023-05-31 09:30:21 -07:00 |
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b6cbd982eb
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Moved a few things to shader buffers, added some bugs that I have to fix
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2023-05-30 08:35:18 -07:00 |
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8da23b123a
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First working example
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2023-05-29 19:50:04 -07:00 |
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96dd33c6b8
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Added IRenderable, removed shader programs and allow more nuanced control of render passes, UI items are now rendered same as other scene item components.
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2023-05-29 15:52:08 -07:00 |
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117262267c
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Mid prog font
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2023-05-26 10:44:17 -07:00 |
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a2669f6eb9
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Added shader param buffer support
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2023-05-24 23:07:09 -07:00 |
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