98 Commits

Author SHA1 Message Date
d8bc1d0fe3 Adding some components. 2023-11-15 22:14:53 -06:00
6c6203a41d New scene items system 2023-11-15 18:56:25 -06:00
1817dcaf3a Base refactor 2023-11-14 09:16:48 -06:00
214082d00f About to have to look at shader code again. 2023-11-13 01:42:00 -06:00
e3c484d20d BIt more cleanup. 2023-11-13 00:48:48 -06:00
dba5aa36c5 Removed physics for now. 2023-11-12 23:29:52 -06:00
ba185e9fe4 Switching SceneItems to smarts 2023-11-12 23:02:11 -06:00
e540efb726 Shaders improved 2023-11-12 20:10:53 -06:00
aa7ea94669 Removed RenderTarget event pointer. 2023-11-12 19:28:01 -06:00
9363e6bc17 Nuked Transform 2023-11-12 10:41:47 -06:00
085facd079 Even more shared pointers. 2023-11-10 22:33:21 -06:00
732a90931c Converted a couple more things to shared pointers. 2023-11-10 20:12:18 -06:00
c4032b4a84 Bit of cleanup. 2023-11-01 23:08:20 -05:00
d530210bed Starting refactor now. 2023-11-01 22:03:16 -05:00
c5cfc31436 Rewrote assertions 2023-11-01 21:48:10 -05:00
96291cbd88 Fixed simple textured shader. 2023-11-01 10:49:02 -05:00
4315a7e847 Made emscripten work a bit better 2023-11-01 10:42:51 -05:00
8df7cd23ea Added text alignment support. 2023-10-09 17:55:46 -05:00
404d1c6227 Added UI Scaling support 2023-07-24 11:01:29 -07:00
34ff460343 Standardizing Shader Buffers a bit more 2023-07-23 22:28:50 -07:00
427be68e63 Attemping apple fix (1) 2023-07-23 20:05:53 -07:00
a062b5a376 Fixed Mac OSX Bugs 2023-07-23 15:02:44 -07:00
a94b16e23f Inserted OpenGL Error checking 2023-07-23 13:57:25 -07:00
5b01eb904d Added reasons to assertions 2023-07-23 10:15:37 -07:00
ef6b269141 Starting to support OSX 2023-07-21 08:56:36 -07:00
ee7963fb1a Fixed blending (for now) 2023-06-26 18:36:58 -07:00
160aa43973 New textures 2023-06-20 23:57:22 -07:00
e2e4732938 Moving some assets around 2023-06-20 10:54:15 -07:00
0b3bae6e6c Fixed a few small things. 2023-06-20 09:29:16 -07:00
0b26b5a06a Added texture data format support 2023-06-20 08:35:28 -07:00
f468ddee50 Need a better solution but added compiler flag to change padding of ints in arrays on GLSL 2023-06-19 11:57:59 -07:00
2285914c2e Fixed shader alignment on windows 2023-06-19 11:44:45 -07:00
6a202edf23 Removed old font parts 2023-06-17 20:26:26 -07:00
4fb73f455f I guess I fixed a bug, not really sure, moving on to restoring game functionality 2023-06-17 20:23:30 -07:00
a30d1758f4 Progress untangle 2023-06-14 21:14:52 -07:00
da5d3da6df Prog ttf 2023-06-12 06:25:17 -07:00
0c84689245 API Almost finished 2023-06-11 09:05:25 -07:00
1af1f9ef14 About 3/4 done with new font system 2023-06-09 23:12:10 -07:00
3ca30721b6 TTF Prog 2023-06-05 11:49:38 -07:00
bbd442b191 Basicallly POC, but still somethign wrong with u_FontQuadParts 2023-06-04 10:05:42 -07:00
6a61255aee Half way through debugging texture problems 2023-06-04 08:28:49 -07:00
6dda9a6797 Font round 1 2023-06-02 21:04:35 -07:00
d20e8e8e7a Testing Font shader setup for arrays 2023-06-01 10:10:34 -07:00
970e98f49a Fixed some bugs with buffers during font building 2023-05-31 10:47:06 -07:00
e3d0070e95 Fixed UI not rendering (partially) 2023-05-31 09:30:21 -07:00
b6cbd982eb Moved a few things to shader buffers, added some bugs that I have to fix 2023-05-30 08:35:18 -07:00
8da23b123a First working example 2023-05-29 19:50:04 -07:00
96dd33c6b8 Added IRenderable, removed shader programs and allow more nuanced control of render passes, UI items are now rendered same as other scene item components. 2023-05-29 15:52:08 -07:00
117262267c Mid prog font 2023-05-26 10:44:17 -07:00
a2669f6eb9 Added shader param buffer support 2023-05-24 23:07:09 -07:00