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d8bc1d0fe3
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Adding some components.
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2023-11-15 22:14:53 -06:00 |
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6c6203a41d
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New scene items system
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2023-11-15 18:56:25 -06:00 |
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1817dcaf3a
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Base refactor
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2023-11-14 09:16:48 -06:00 |
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214082d00f
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About to have to look at shader code again.
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2023-11-13 01:42:00 -06:00 |
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e3c484d20d
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BIt more cleanup.
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2023-11-13 00:48:48 -06:00 |
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dba5aa36c5
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Removed physics for now.
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2023-11-12 23:29:52 -06:00 |
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ba185e9fe4
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Switching SceneItems to smarts
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2023-11-12 23:02:11 -06:00 |
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e540efb726
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Shaders improved
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2023-11-12 20:10:53 -06:00 |
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3836d68033
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More standard pointers.
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2023-11-12 19:52:41 -06:00 |
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aa7ea94669
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Removed RenderTarget event pointer.
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2023-11-12 19:28:01 -06:00 |
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9363e6bc17
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Nuked Transform
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2023-11-12 10:41:47 -06:00 |
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7b1933159b
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Changed scene item components to smart pointers
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2023-11-10 23:21:59 -06:00 |
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085facd079
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Even more shared pointers.
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2023-11-10 22:33:21 -06:00 |
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732a90931c
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Converted a couple more things to shared pointers.
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2023-11-10 20:12:18 -06:00 |
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0beb1d9cb7
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Converted first thing to shared pointers.
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2023-11-02 20:35:11 -05:00 |
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b4c7953c93
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Sunset old state system finally.
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2023-11-02 12:36:14 -05:00 |
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f573ff8366
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Adding unit tests.
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2023-11-01 23:52:36 -05:00 |
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c4032b4a84
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Bit of cleanup.
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2023-11-01 23:08:20 -05:00 |
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c5cfc31436
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Rewrote assertions
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2023-11-01 21:48:10 -05:00 |
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ab1d39aa57
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Nuked dawnshared
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2023-11-01 21:34:32 -05:00 |
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0590883c0d
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prog.
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2023-11-01 20:33:46 -05:00 |
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4315a7e847
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Made emscripten work a bit better
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2023-11-01 10:42:51 -05:00 |
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9ad9995663
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First pass memory tool
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2023-10-10 08:55:50 -05:00 |
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52c473b029
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Added libarchive support to Dawn.
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2023-10-09 13:16:52 -05:00 |
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404d1c6227
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Added UI Scaling support
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2023-07-24 11:01:29 -07:00 |
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5b01eb904d
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Added reasons to assertions
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2023-07-23 10:15:37 -07:00 |
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af3b0751f7
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Scene change support
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2023-06-30 07:33:22 -07:00 |
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ee7963fb1a
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Fixed blending (for now)
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2023-06-26 18:36:58 -07:00 |
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e2e4732938
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Moving some assets around
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2023-06-20 10:54:15 -07:00 |
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0b26b5a06a
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Added texture data format support
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2023-06-20 08:35:28 -07:00 |
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de7504a4b4
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Fixed bug with VN scrolling
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2023-06-18 10:00:28 -07:00 |
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6a202edf23
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Removed old font parts
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2023-06-17 20:26:26 -07:00 |
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2964aa4a95
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Removed old TrueType
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2023-06-16 10:46:41 -07:00 |
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dd1004257e
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Pretty much everything Label wise is working
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2023-06-12 08:32:12 -07:00 |
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da5d3da6df
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Prog ttf
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2023-06-12 06:25:17 -07:00 |
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86bca79768
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Loading fonts is done
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2023-06-10 12:01:14 -07:00 |
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1af1f9ef14
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About 3/4 done with new font system
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2023-06-09 23:12:10 -07:00 |
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8b3ecc88a6
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Font loading progress
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2023-06-09 09:04:45 -07:00 |
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3ca30721b6
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TTF Prog
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2023-06-05 11:49:38 -07:00 |
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bbd442b191
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Basicallly POC, but still somethign wrong with u_FontQuadParts
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2023-06-04 10:05:42 -07:00 |
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6dda9a6797
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Font round 1
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2023-06-02 21:04:35 -07:00 |
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970e98f49a
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Fixed some bugs with buffers during font building
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2023-05-31 10:47:06 -07:00 |
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e3d0070e95
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Fixed UI not rendering (partially)
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2023-05-31 09:30:21 -07:00 |
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b6cbd982eb
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Moved a few things to shader buffers, added some bugs that I have to fix
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2023-05-30 08:35:18 -07:00 |
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8da23b123a
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First working example
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2023-05-29 19:50:04 -07:00 |
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96dd33c6b8
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Added IRenderable, removed shader programs and allow more nuanced control of render passes, UI items are now rendered same as other scene item components.
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2023-05-29 15:52:08 -07:00 |
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117262267c
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Mid prog font
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2023-05-26 10:44:17 -07:00 |
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a2669f6eb9
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Added shader param buffer support
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2023-05-24 23:07:09 -07:00 |
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66c4755ac5
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Fixed texture filter modes not applying.
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2023-05-22 11:52:10 -07:00 |
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8328dba55c
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First phase moving from STBTT to FreeType
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2023-05-22 11:25:59 -07:00 |
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