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d643d5f220
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Allow camera render target to be null
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2023-05-10 07:43:02 -07:00 |
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ee2dc931f2
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Totally refactored UILabel
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2023-03-05 23:42:15 -08:00 |
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1d26228cb5
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Removed Legacy Camera resize
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2023-03-01 09:29:25 -08:00 |
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3a4c87fc37
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Updated the display controllers to use state controls
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2023-03-01 08:43:59 -08:00 |
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68b5cd8df5
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Updated useEvent
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2023-02-28 22:18:26 -08:00 |
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4dbd9c4521
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Started upgrading things to new state
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2023-02-27 23:36:03 -08:00 |
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cf222c469c
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Actually have matrixed cubes working
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2023-02-24 22:32:28 -08:00 |
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c065ab08b3
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Moved Scene implementation around
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2023-02-21 20:59:42 -08:00 |
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7585891276
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about to add SDL and probably break everything
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2023-01-16 10:01:06 -08:00 |
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42645883cd
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Part one - removed references and smart pointers
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2022-11-11 19:08:46 -08:00 |
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942de96e16
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Lots of UI Component Updates
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2022-10-27 08:16:55 -07:00 |
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be529b70c1
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Basic transform stuff
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2022-10-21 22:01:37 -07:00 |
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80d6cba854
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Testing textures and events
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2022-10-20 15:49:25 -07:00 |
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0033785251
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Material
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2022-10-19 22:59:48 -07:00 |
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acc9d798cb
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Fixed all my pointers
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2022-10-19 19:44:47 -07:00 |
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f0cbae4cf8
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Working on RenderTarget example
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2022-10-19 00:43:16 -07:00 |
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e08684de19
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Example Triangle Pog
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2022-10-18 22:02:03 -07:00 |
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