60 Commits

Author SHA1 Message Date
d619231357 First render. 2023-11-17 00:02:04 -06:00
1dfed5696a start shader 2023-11-16 15:58:57 -06:00
cda4576a05 Base refactor 2023-11-14 09:16:48 -06:00
a10c0ea851 About to have to look at shader code again. 2023-11-13 01:42:00 -06:00
e88ca80265 Bit of cleanup. 2023-11-01 23:08:20 -05:00
cbe67388c8 Fixed simple textured shader. 2023-11-01 10:49:02 -05:00
38175d044b Made emscripten work a bit better 2023-11-01 10:42:51 -05:00
bc77340569 Added text alignment support. 2023-10-09 17:55:46 -05:00
3bbb5ca030 Standardizing Shader Buffers a bit more 2023-07-23 22:28:50 -07:00
682cfcac78 Attemping apple fix (1) 2023-07-23 20:05:53 -07:00
7ed019b2c4 Inserted OpenGL Error checking 2023-07-23 13:57:25 -07:00
a5b36fb24a Added reasons to assertions 2023-07-23 10:15:37 -07:00
1b0218c9f3 Starting to support OSX 2023-07-21 08:56:36 -07:00
282d999603 Fixed blending (for now) 2023-06-26 18:36:58 -07:00
9574e9a3e9 Added texture data format support 2023-06-20 08:35:28 -07:00
c01f484a87 Need a better solution but added compiler flag to change padding of ints in arrays on GLSL 2023-06-19 11:57:59 -07:00
32a6375c39 Fixed shader alignment on windows 2023-06-19 11:44:45 -07:00
4e1e1cacfb I guess I fixed a bug, not really sure, moving on to restoring game functionality 2023-06-17 20:23:30 -07:00
e978ae6e66 Progress untangle 2023-06-14 21:14:52 -07:00
a4eecbe1d4 Prog ttf 2023-06-12 06:25:17 -07:00
7e20d6e8c5 API Almost finished 2023-06-11 09:05:25 -07:00
d3b9f82ad0 TTF Prog 2023-06-05 11:49:38 -07:00
0721e98e00 Basicallly POC, but still somethign wrong with u_FontQuadParts 2023-06-04 10:05:42 -07:00
19eabe6e76 Font round 1 2023-06-02 21:04:35 -07:00
af75bb546a Testing Font shader setup for arrays 2023-06-01 10:10:34 -07:00
1b84efe0d6 Fixed some bugs with buffers during font building 2023-05-31 10:47:06 -07:00
4ae838945e Fixed UI not rendering (partially) 2023-05-31 09:30:21 -07:00
a51c5d0fc8 Moved a few things to shader buffers, added some bugs that I have to fix 2023-05-30 08:35:18 -07:00
89ab1800ec First working example 2023-05-29 19:50:04 -07:00
cdc0c03dd3 Added IRenderable, removed shader programs and allow more nuanced control of render passes, UI items are now rendered same as other scene item components. 2023-05-29 15:52:08 -07:00
e38d6b7948 Added shader param buffer support 2023-05-24 23:07:09 -07:00
fd6d6ab677 First phase moving from STBTT to FreeType 2023-05-22 11:25:59 -07:00
d603da50c7 Testing textures 2023-05-11 23:57:08 -07:00
e4008d5252 Fixed the billboard shader to be what I intended from the start. 2023-04-04 22:27:27 -07:00
685bc5b9c9 First pass of new shader manager 2023-04-04 21:49:20 -07:00
e51818f748 idk shaders 2023-04-02 19:00:51 -07:00
8945c2e3a9 Fixed colors in shaders. 2023-04-02 17:45:46 -07:00
b77d0526eb Prefab Tool More-Or-Less done 2023-03-29 20:31:08 -07:00
d7538ec3d3 Got FPS label rendering on vita 2023-03-21 08:48:58 -07:00
332c8e5319 Fixed vita textures, broke non-vita textures 2023-03-21 00:55:53 -07:00
7d1fc6906a Adding bitmap fonts 2023-03-14 18:55:10 -07:00
4d0439ca11 Added PS Vita support 2023-03-14 00:20:43 -07:00
98eb09f288 Totally refactored UILabel 2023-03-05 23:42:15 -08:00
8e04742d5a Started upgrading things to new state 2023-02-27 23:36:03 -08:00
d1bec11558 Added basic debug lines 2023-02-22 13:41:52 -08:00
c832efab73 Removed the troublesome components 2023-02-18 11:27:20 -08:00
c20d85913c The fruits of my labor 2023-01-20 00:00:36 -08:00
2dacb6f904 Stuff I've fixed so far. 2023-01-19 20:24:43 -08:00
77cf0e574d Material update, before changing prefabs 2023-01-19 19:29:01 -08:00
2e55754c49 Subscenes 2023-01-14 22:06:35 -08:00