24 Commits

Author SHA1 Message Date
2b7446b818 Begin refactor. 2021-09-18 23:13:05 -07:00
df53c646a2 Doing some cleanup 2021-09-18 17:55:28 -07:00
833ec5ae5f Added JS engine. 2021-09-18 00:39:00 -07:00
ef1591157b Moved some code around. 2021-09-13 09:23:36 -07:00
a1823bdc1a Cleaned up some UI code. 2021-09-12 13:01:20 -07:00
f9e366b440 Built basic UI Grid. 2021-09-07 09:07:53 -07:00
09b3bdb93c Working on the Player UI 2021-09-06 09:12:45 -07:00
ae16d5438b Cleaned some code, drastically reduced memory footprint. 2021-09-05 15:02:02 -07:00
882469c5fb Added additional settings to control assets prefix. 2021-08-27 20:30:53 -07:00
2986915291 Compiling for RG351M successfully. 2021-08-27 12:29:51 -07:00
c42c90ec59 About to audit code. 2021-08-19 23:07:20 -07:00
45ff8d38a4 Working on improving the cross compiler 2021-08-19 16:38:27 -07:00
1b90e20187 Added AABB Point 2021-08-17 08:25:20 -07:00
ada7747676 Managing to get GBM working 2021-08-16 01:38:35 -04:00
e5051bf7fe Added split for libmath on Win32 2021-08-14 13:45:02 -07:00
Dominic
ca53b65b44 Managed to get compiling under ubuntu 2021-08-14 13:38:57 -07:00
18152a0814 Testing SDL support 2021-08-14 12:02:34 -07:00
dc5a4d4f73 Added settings to CMake 2021-08-14 07:51:46 -07:00
50784b7663 Update cglm 2021-07-14 20:12:25 -07:00
ea3e502524 Refactored. 2021-04-22 13:55:34 +10:00
7e62552b86 Added texture loading. 2021-04-03 19:49:33 +11:00
a456eb1008 Added input manager and license. 2021-02-22 07:01:44 +11:00
4d8f377d39 Added shader loading, added glad 2021-02-17 23:17:19 +11:00
769b2a8716 Vulkan hard :( 2021-02-16 19:22:12 +11:00