134 Commits

Author SHA1 Message Date
a30d1758f4 Progress untangle 2023-06-14 21:14:52 -07:00
aab5548ae2 Working on removing ui label 2023-06-12 10:09:45 -07:00
dd1004257e Pretty much everything Label wise is working 2023-06-12 08:32:12 -07:00
da5d3da6df Prog ttf 2023-06-12 06:25:17 -07:00
1afa254a0d Next phase ready 2023-06-11 09:08:14 -07:00
0c84689245 API Almost finished 2023-06-11 09:05:25 -07:00
86bca79768 Loading fonts is done 2023-06-10 12:01:14 -07:00
1af1f9ef14 About 3/4 done with new font system 2023-06-09 23:12:10 -07:00
3ca30721b6 TTF Prog 2023-06-05 11:49:38 -07:00
bbd442b191 Basicallly POC, but still somethign wrong with u_FontQuadParts 2023-06-04 10:05:42 -07:00
6dda9a6797 Font round 1 2023-06-02 21:04:35 -07:00
d20e8e8e7a Testing Font shader setup for arrays 2023-06-01 10:10:34 -07:00
970e98f49a Fixed some bugs with buffers during font building 2023-05-31 10:47:06 -07:00
e3d0070e95 Fixed UI not rendering (partially) 2023-05-31 09:30:21 -07:00
b6cbd982eb Moved a few things to shader buffers, added some bugs that I have to fix 2023-05-30 08:35:18 -07:00
8da23b123a First working example 2023-05-29 19:50:04 -07:00
96dd33c6b8 Added IRenderable, removed shader programs and allow more nuanced control of render passes, UI items are now rendered same as other scene item components. 2023-05-29 15:52:08 -07:00
8328dba55c First phase moving from STBTT to FreeType 2023-05-22 11:25:59 -07:00
a6ecdfd84d VN textbox event 2023-05-21 15:11:51 -07:00
f8ca5f2e17 VN Textbox Scroll initial version 2023-05-20 22:13:22 -07:00
e6c966f3dd Tiled sprite improvements! 2023-05-14 19:06:37 -07:00
f44fe25011 Testing textures 2023-05-11 23:57:08 -07:00
642f1408ff Fixed UI Image 2023-05-10 23:35:10 -07:00
cdf9b0a35d (Temp) UI only renders to backbuffer 2023-05-10 12:48:33 -07:00
d643d5f220 Allow camera render target to be null 2023-05-10 07:43:02 -07:00
fb53330105 Added percentage support to UIElements 2023-05-09 23:51:12 -07:00
a4c06c8eba Grid Progress 2023-04-30 15:31:22 -07:00
47d95ac8ce UI Border Done 2023-04-29 20:55:32 -07:00
0040a54001 Now I gotta fix alignment 2023-04-27 23:31:09 -07:00
54cfc89f38 TTF Loading Fixed 2023-04-27 21:52:19 -07:00
60a5a98ec5 Example of allowing multiple components of the same type to be queried. 2023-04-07 07:46:41 -07:00
af005c0e4a Sword attack done 2023-04-07 07:25:54 -07:00
54d21397e1 Fixed weird fmod bug I guess 2023-04-05 22:13:24 -07:00
095a60e5dc First pass of new shader manager 2023-04-04 21:49:20 -07:00
b3f58ed0ec Started fixing texture tool (incomplete) 2023-04-02 17:15:49 -07:00
765f506db1 Made the hurt hazard work better. 2023-04-01 23:52:34 -07:00
55dc3dc943 Making Solid Controller work 2023-04-01 22:35:16 -07:00
2ce629dc52 Working on different collider types. 2023-04-01 21:59:48 -07:00
3bdf44994c Testing some enemies 2023-03-30 18:29:56 -07:00
033a8864c1 Add Capsule collider 2023-03-29 20:57:01 -07:00
2e708bcc1d Prefab Tool More-Or-Less done 2023-03-29 20:31:08 -07:00
ec8ec5bbb4 Working on Prefab Parser updates 2023-03-29 11:28:04 -07:00
a7ee65cb6d , 2023-03-26 21:54:40 -07:00
6ab9abdeba Adding some tags to scene item components for the prefab tool 2023-03-26 11:06:57 -07:00
f787d06713 prog 2023-03-24 22:58:56 -07:00
8c50c10be0 Half done with Scene Component Parsing 2023-03-23 21:43:02 -07:00
97b228e0a7 Fixed compilation win32 2023-03-22 19:29:20 -07:00
7b9c6576af Tool refactoring 2023-03-22 18:54:22 -07:00
807f78fcda Finished camera controller. 2023-03-21 20:52:17 -07:00
2bd6012297 I guess I half ass fixed hitbox resolution 2023-03-21 15:16:48 -07:00