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47d95ac8ce
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UI Border Done
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2023-04-29 20:55:32 -07:00 |
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60a5a98ec5
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Example of allowing multiple components of the same type to be queried.
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2023-04-07 07:46:41 -07:00 |
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68b5cd8df5
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Updated useEvent
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2023-02-28 22:18:26 -08:00 |
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cd0a5a2155
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I just made C++ God and it's scary
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2023-02-26 21:56:39 -08:00 |
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b32c7e8af6
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PRetty good collision detection but there is still some small bug I don't know about
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2023-02-24 23:37:27 -08:00 |
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c065ab08b3
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Moved Scene implementation around
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2023-02-21 20:59:42 -08:00 |
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4bfec16ba7
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Physics time
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2023-02-18 21:10:14 -08:00 |
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7585891276
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about to add SDL and probably break everything
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2023-01-16 10:01:06 -08:00 |
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42645883cd
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Part one - removed references and smart pointers
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2022-11-11 19:08:46 -08:00 |
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942de96e16
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Lots of UI Component Updates
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2022-10-27 08:16:55 -07:00 |
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be529b70c1
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Basic transform stuff
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2022-10-21 22:01:37 -07:00 |
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221e5ee1f1
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Documenting done.
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2022-10-20 07:49:42 -07:00 |
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acc9d798cb
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Fixed all my pointers
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2022-10-19 19:44:47 -07:00 |
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f0cbae4cf8
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Working on RenderTarget example
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2022-10-19 00:43:16 -07:00 |
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6f10535962
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More Progress
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2022-10-18 15:23:50 -07:00 |
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