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96dd33c6b8
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Added IRenderable, removed shader programs and allow more nuanced control of render passes, UI items are now rendered same as other scene item components.
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2023-05-29 15:52:08 -07:00 |
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8328dba55c
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First phase moving from STBTT to FreeType
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2023-05-22 11:25:59 -07:00 |
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a6ecdfd84d
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VN textbox event
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2023-05-21 15:11:51 -07:00 |
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f8ca5f2e17
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VN Textbox Scroll initial version
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2023-05-20 22:13:22 -07:00 |
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e6c966f3dd
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Tiled sprite improvements!
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2023-05-14 19:06:37 -07:00 |
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f44fe25011
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Testing textures
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2023-05-11 23:57:08 -07:00 |
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642f1408ff
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Fixed UI Image
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2023-05-10 23:35:10 -07:00 |
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cdf9b0a35d
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(Temp) UI only renders to backbuffer
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2023-05-10 12:48:33 -07:00 |
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d643d5f220
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Allow camera render target to be null
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2023-05-10 07:43:02 -07:00 |
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fb53330105
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Added percentage support to UIElements
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2023-05-09 23:51:12 -07:00 |
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a4c06c8eba
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Grid Progress
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2023-04-30 15:31:22 -07:00 |
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47d95ac8ce
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UI Border Done
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2023-04-29 20:55:32 -07:00 |
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0040a54001
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Now I gotta fix alignment
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2023-04-27 23:31:09 -07:00 |
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54cfc89f38
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TTF Loading Fixed
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2023-04-27 21:52:19 -07:00 |
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af005c0e4a
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Sword attack done
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2023-04-07 07:25:54 -07:00 |
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095a60e5dc
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First pass of new shader manager
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2023-04-04 21:49:20 -07:00 |
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b3f58ed0ec
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Started fixing texture tool (incomplete)
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2023-04-02 17:15:49 -07:00 |
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765f506db1
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Made the hurt hazard work better.
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2023-04-01 23:52:34 -07:00 |
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55dc3dc943
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Making Solid Controller work
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2023-04-01 22:35:16 -07:00 |
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2ce629dc52
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Working on different collider types.
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2023-04-01 21:59:48 -07:00 |
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3bdf44994c
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Testing some enemies
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2023-03-30 18:29:56 -07:00 |
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033a8864c1
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Add Capsule collider
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2023-03-29 20:57:01 -07:00 |
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2e708bcc1d
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Prefab Tool More-Or-Less done
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2023-03-29 20:31:08 -07:00 |
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ec8ec5bbb4
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Working on Prefab Parser updates
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2023-03-29 11:28:04 -07:00 |
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a7ee65cb6d
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,
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2023-03-26 21:54:40 -07:00 |
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6ab9abdeba
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Adding some tags to scene item components for the prefab tool
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2023-03-26 11:06:57 -07:00 |
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f787d06713
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prog
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2023-03-24 22:58:56 -07:00 |
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8c50c10be0
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Half done with Scene Component Parsing
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2023-03-23 21:43:02 -07:00 |
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97b228e0a7
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Fixed compilation win32
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2023-03-22 19:29:20 -07:00 |
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7b9c6576af
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Tool refactoring
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2023-03-22 18:54:22 -07:00 |
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807f78fcda
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Finished camera controller.
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2023-03-21 20:52:17 -07:00 |
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2bd6012297
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I guess I half ass fixed hitbox resolution
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2023-03-21 15:16:48 -07:00 |
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978c420046
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Basic hit detection
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2023-03-21 14:42:54 -07:00 |
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0f75f79498
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Testing UI without assets.
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2023-03-20 21:12:03 -07:00 |
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01fa374a68
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Separating tools slowly
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2023-03-20 12:17:36 -07:00 |
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e1d991916c
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About to implement physics
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2023-03-19 10:17:33 -07:00 |
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704b8f38ef
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About to implement Physics.
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2023-03-19 10:17:23 -07:00 |
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f8ab4e2abc
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Fixed raycast sphere.
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2023-03-18 22:58:26 -07:00 |
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11af9d147a
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Starting work on capsules.
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2023-03-16 22:30:57 -07:00 |
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9c9c64228a
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Adding bitmap fonts
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2023-03-14 18:55:10 -07:00 |
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f5c5d1f49d
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Added PS Vita support
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2023-03-14 00:20:43 -07:00 |
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12b6f4091d
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tic tac toe done
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2023-03-08 21:13:44 -08:00 |
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326e42bef3
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Added camera relative UI support.
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2023-03-08 17:37:08 -08:00 |
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186ac8bc3f
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UI menu now accepts mouse input from absolutes.
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2023-03-08 16:39:24 -08:00 |
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95e5aa1eeb
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prog
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2023-03-06 22:04:47 -08:00 |
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2271d8f4e2
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Prog
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2023-03-06 16:06:34 -08:00 |
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7a0c86e383
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Updated some docs
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2023-03-05 23:49:58 -08:00 |
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ee2dc931f2
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Totally refactored UILabel
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2023-03-05 23:42:15 -08:00 |
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aeb5014a07
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Scene UI
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2023-03-05 15:51:07 -08:00 |
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7d20397e83
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UI
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2023-03-05 12:58:59 -08:00 |
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