|
94914e2ebc
|
Made compilation actually work
|
2022-02-27 09:49:06 -08:00 |
|
|
4f0e1a37c5
|
Compiling again
|
2022-02-27 09:33:55 -08:00 |
|
|
0fd3bf459c
|
Fixed compiling on linux
|
2022-02-14 11:10:17 -08:00 |
|
|
d76028b38c
|
FUgma
|
2021-12-07 20:33:40 -08:00 |
|
|
c75bce4d93
|
CMakeLists for each C file
|
2021-12-07 07:28:47 -08:00 |
|
|
6c9eb8b685
|
A bit more code cleanup
|
2021-11-22 20:25:45 -08:00 |
|
|
8a77b39e07
|
Moved a tonne of code around
|
2021-11-22 09:20:01 -08:00 |
|
|
41cbe94cbc
|
Just committing while I rethink things
|
2021-11-15 22:13:32 -08:00 |
|
|
20428597b6
|
Fixed texture generation for 3 channel textures
|
2021-11-14 23:25:26 -08:00 |
|
|
9b4acae63c
|
Technically refactored.
|
2021-11-14 22:42:10 -08:00 |
|
|
54d01b5ed6
|
Asset manager is now in charge of the loaded assets.
|
2021-11-13 22:06:41 -08:00 |
|
|
9a695813f9
|
Set up a multipass shader
|
2021-11-12 08:40:49 -08:00 |
|
|
a6bae07e38
|
Converted tooling to C.
|
2021-11-07 23:34:05 -08:00 |
|
|
715ecd3a73
|
I hate my life
|
2021-11-05 10:55:10 -07:00 |
|
|
c61a63c30f
|
Texture resizing
|
2021-11-04 13:28:28 -07:00 |
|
|
e7c9848f63
|
Working on C tooling
|
2021-11-04 11:28:11 -07:00 |
|
|
7097e7a1d4
|
Finished asset manager.
|
2021-11-03 10:48:03 -07:00 |
|
|
d9f29cd640
|
Added in all the other characters (testing)
|
2021-11-02 08:33:58 -07:00 |
|
|
72dbf6b5f3
|
Fixed some dependencies
|
2021-11-01 14:58:30 -07:00 |
|
|
4935ded1fc
|
Fixed double dash
|
2021-11-01 14:41:56 -07:00 |
|
|
a86592f5bd
|
Doing some code reshuffling
|
2021-11-01 14:34:42 -07:00 |
|
|
5c7468283b
|
Extracted all parts of all characters
|
2021-10-17 19:05:40 -07:00 |
|
|
3fd0efb4d8
|
Utils example
|
2021-10-17 11:08:40 -07:00 |
|
|
b2e99bb976
|
More CMake stuff
|
2021-10-17 00:12:35 -07:00 |
|
|
f7165daa6d
|
Did some tweaks to the CMakeLists
|
2021-10-16 22:57:19 -07:00 |
|
|
d8ded38fd5
|
Refactored some tooling.
|
2021-10-16 20:06:17 -07:00 |
|
|
6ebcf8c5dc
|
Fixed compilation?
|
2021-10-11 21:47:30 -07:00 |
|
|
43bef266aa
|
Working on restoring betting code.
|
2021-10-11 08:14:03 -07:00 |
|
|
52f622b5c3
|
Added Unit Tests
|
2021-10-01 00:27:36 -07:00 |
|
|
7ce46d3e44
|
Working on fixing stb
|
2021-09-30 11:44:58 -07:00 |
|
|
fd6b9e5c84
|
Working on doing things properly.
|
2021-09-30 11:09:52 -07:00 |
|
|
d47a3707ba
|
Fixed bugs with render passes.
|
2021-09-28 10:18:23 -07:00 |
|
|
327db3557e
|
More code cleaning.
|
2021-09-28 07:01:37 -07:00 |
|
|
fa54383d6f
|
Boredom
|
2021-09-27 22:48:28 -07:00 |
|
|
7740bd9930
|
Adding some beter AI.
|
2021-09-26 12:43:14 -07:00 |
|
|
4fcfb550a7
|
Adding more TS
|
2021-09-25 11:29:23 -07:00 |
|
|
6904a46bec
|
Begin refactor.
|
2021-09-18 23:13:05 -07:00 |
|
|
98daedced9
|
Doing some cleanup
|
2021-09-18 17:55:28 -07:00 |
|
|
ef9137fabb
|
Added JS engine.
|
2021-09-18 00:39:00 -07:00 |
|
|
e6ef96ae78
|
Moved some code around.
|
2021-09-13 09:23:36 -07:00 |
|
|
8d69d12728
|
Cleaned up some UI code.
|
2021-09-12 13:01:20 -07:00 |
|
|
6c3bf3eeb0
|
Built basic UI Grid.
|
2021-09-07 09:07:53 -07:00 |
|
|
6c10429dfb
|
Working on the Player UI
|
2021-09-06 09:12:45 -07:00 |
|
|
2285568480
|
Cleaned some code, drastically reduced memory footprint.
|
2021-09-05 15:02:02 -07:00 |
|
|
01c26b9e16
|
Added additional settings to control assets prefix.
|
2021-08-27 20:30:53 -07:00 |
|
|
23c0bdaba6
|
Compiling for RG351M successfully.
|
2021-08-27 12:29:51 -07:00 |
|
|
357c171d3a
|
About to audit code.
|
2021-08-19 23:07:20 -07:00 |
|
|
bf3f942e24
|
Working on improving the cross compiler
|
2021-08-19 16:38:27 -07:00 |
|
|
41c460b90b
|
Added AABB Point
|
2021-08-17 08:25:20 -07:00 |
|
|
40a7041295
|
Managing to get GBM working
|
2021-08-16 01:38:35 -04:00 |
|