60 Commits

Author SHA1 Message Date
94914e2ebc Made compilation actually work 2022-02-27 09:49:06 -08:00
4f0e1a37c5 Compiling again 2022-02-27 09:33:55 -08:00
0fd3bf459c Fixed compiling on linux 2022-02-14 11:10:17 -08:00
d76028b38c FUgma 2021-12-07 20:33:40 -08:00
c75bce4d93 CMakeLists for each C file 2021-12-07 07:28:47 -08:00
6c9eb8b685 A bit more code cleanup 2021-11-22 20:25:45 -08:00
8a77b39e07 Moved a tonne of code around 2021-11-22 09:20:01 -08:00
41cbe94cbc Just committing while I rethink things 2021-11-15 22:13:32 -08:00
20428597b6 Fixed texture generation for 3 channel textures 2021-11-14 23:25:26 -08:00
9b4acae63c Technically refactored. 2021-11-14 22:42:10 -08:00
54d01b5ed6 Asset manager is now in charge of the loaded assets. 2021-11-13 22:06:41 -08:00
9a695813f9 Set up a multipass shader 2021-11-12 08:40:49 -08:00
a6bae07e38 Converted tooling to C. 2021-11-07 23:34:05 -08:00
715ecd3a73 I hate my life 2021-11-05 10:55:10 -07:00
c61a63c30f Texture resizing 2021-11-04 13:28:28 -07:00
e7c9848f63 Working on C tooling 2021-11-04 11:28:11 -07:00
7097e7a1d4 Finished asset manager. 2021-11-03 10:48:03 -07:00
d9f29cd640 Added in all the other characters (testing) 2021-11-02 08:33:58 -07:00
72dbf6b5f3 Fixed some dependencies 2021-11-01 14:58:30 -07:00
4935ded1fc Fixed double dash 2021-11-01 14:41:56 -07:00
a86592f5bd Doing some code reshuffling 2021-11-01 14:34:42 -07:00
5c7468283b Extracted all parts of all characters 2021-10-17 19:05:40 -07:00
3fd0efb4d8 Utils example 2021-10-17 11:08:40 -07:00
b2e99bb976 More CMake stuff 2021-10-17 00:12:35 -07:00
f7165daa6d Did some tweaks to the CMakeLists 2021-10-16 22:57:19 -07:00
d8ded38fd5 Refactored some tooling. 2021-10-16 20:06:17 -07:00
6ebcf8c5dc Fixed compilation? 2021-10-11 21:47:30 -07:00
43bef266aa Working on restoring betting code. 2021-10-11 08:14:03 -07:00
52f622b5c3 Added Unit Tests 2021-10-01 00:27:36 -07:00
7ce46d3e44 Working on fixing stb 2021-09-30 11:44:58 -07:00
fd6b9e5c84 Working on doing things properly. 2021-09-30 11:09:52 -07:00
d47a3707ba Fixed bugs with render passes. 2021-09-28 10:18:23 -07:00
327db3557e More code cleaning. 2021-09-28 07:01:37 -07:00
fa54383d6f Boredom 2021-09-27 22:48:28 -07:00
7740bd9930 Adding some beter AI. 2021-09-26 12:43:14 -07:00
4fcfb550a7 Adding more TS 2021-09-25 11:29:23 -07:00
6904a46bec Begin refactor. 2021-09-18 23:13:05 -07:00
98daedced9 Doing some cleanup 2021-09-18 17:55:28 -07:00
ef9137fabb Added JS engine. 2021-09-18 00:39:00 -07:00
e6ef96ae78 Moved some code around. 2021-09-13 09:23:36 -07:00
8d69d12728 Cleaned up some UI code. 2021-09-12 13:01:20 -07:00
6c3bf3eeb0 Built basic UI Grid. 2021-09-07 09:07:53 -07:00
6c10429dfb Working on the Player UI 2021-09-06 09:12:45 -07:00
2285568480 Cleaned some code, drastically reduced memory footprint. 2021-09-05 15:02:02 -07:00
01c26b9e16 Added additional settings to control assets prefix. 2021-08-27 20:30:53 -07:00
23c0bdaba6 Compiling for RG351M successfully. 2021-08-27 12:29:51 -07:00
357c171d3a About to audit code. 2021-08-19 23:07:20 -07:00
bf3f942e24 Working on improving the cross compiler 2021-08-19 16:38:27 -07:00
41c460b90b Added AABB Point 2021-08-17 08:25:20 -07:00
40a7041295 Managing to get GBM working 2021-08-16 01:38:35 -04:00