544 Commits

Author SHA1 Message Date
fb454d98a4 Update CGLM 2021-11-17 09:09:57 -08:00
33c5ab8b98 Last commit 2021-11-17 09:08:27 -08:00
bb95a8304f Just committing while I rethink things 2021-11-15 22:13:32 -08:00
8d18ed587b Fixed texture generation for 3 channel textures 2021-11-14 23:25:26 -08:00
f470b5cc5e Technically refactored. 2021-11-14 22:42:10 -08:00
bf48712b63 Asset manager is now in charge of the loaded assets. 2021-11-13 22:06:41 -08:00
636040289c Set up a multipass shader 2021-11-12 08:40:49 -08:00
3f5621266e Confirmed shaders work 2021-11-12 06:54:25 -08:00
1e4ccc3e52 Working on the new refactor of primitive and shader 2021-11-11 09:47:42 -08:00
ea5f68b479 Nuked old scene code. 2021-11-09 21:45:00 -08:00
1b3be212c4 Working on shader code. 2021-11-09 09:25:15 -08:00
2d61d849ff Added asset manager into the game engine itself. 2021-11-09 08:14:20 -08:00
fbdeb910e5 Finished asset manager 2021-11-09 07:58:06 -08:00
7aac4bcd70 Cleaning up some assetman code. 2021-11-09 00:48:29 -08:00
eaa5c22e90 Doing some thinking about asset manager 2021-11-08 09:02:10 -08:00
775b643136 Converted tooling to C. 2021-11-07 23:34:05 -08:00
0d550e5419 I hate cmake 2021-11-07 19:42:50 -08:00
47d28a0fd3 Fixed assets not loading. 2021-11-07 11:05:55 -08:00
8792ea34a3 Oh yeah, it's all coming together 2021-11-07 10:36:39 -08:00
b6cc69eef6 I hate my life 2021-11-05 10:55:10 -07:00
489c282022 Made compressing assets actually compress, now if only I could load them 🤔 2021-11-04 14:23:13 -07:00
98e469c494 Texture resizing 2021-11-04 13:28:28 -07:00
203762728a Example code cleanup 2021-11-04 11:31:57 -07:00
727edc6023 Working on C tooling 2021-11-04 11:28:11 -07:00
e67f564822 Working on C based tooling 2021-11-04 11:28:05 -07:00
5dfddf469f Update deps 2021-11-03 23:51:00 -07:00
b1bc0f72b1 Testing around with asset loading. 2021-11-03 23:49:38 -07:00
b818915720 Fixed loading example. 2021-11-03 12:51:48 -07:00
dd9fcd52ca Finished asset manager. 2021-11-03 10:48:03 -07:00
9e13bc1caa Added threading? 😳 2021-11-03 07:18:29 -07:00
ac4d3bdc4a Restoring blinking 2021-11-02 09:09:24 -07:00
6d6982c160 Added in all the other characters (testing) 2021-11-02 08:33:58 -07:00
0695f8c523 Fixed some dependencies 2021-11-01 14:58:30 -07:00
db158c2d00 Fixed double dash 2021-11-01 14:41:56 -07:00
c0dd25f640 Updated TARGET_TYPE 2021-11-01 14:39:17 -07:00
45b4f70799 Doing some code reshuffling 2021-11-01 14:34:42 -07:00
38c10c0db0 Extracted all parts of all characters 2021-10-17 19:05:40 -07:00
c2bbaad5dd Utils example 2021-10-17 11:08:40 -07:00
12df54b344 More CMake stuff 2021-10-17 00:12:35 -07:00
66c61a6633 Did some tweaks to the CMakeLists 2021-10-16 22:57:19 -07:00
bb32ca5459 Refactored some tooling. 2021-10-16 20:06:17 -07:00
e21ba4858f Trying to optimize memory. 2021-10-16 15:52:16 -07:00
b110bab954 Update GLFW 2021-10-15 11:07:24 -07:00
2619567ece Added more old concept art 2021-10-15 11:06:57 -07:00
4ccff7a60b Updated assets - Breaking change 2021-10-15 10:59:47 -07:00
d92ffe5631 Fixing more includes 2021-10-15 10:20:31 -07:00
0b8aae7c5e More include fixes 2021-10-15 09:41:58 -07:00
ae481a2cc9 Cleaned up some includes 2021-10-15 09:41:47 -07:00
97ae6aa1c0 Fixed test 2021-10-15 09:17:32 -07:00
28a81989ac Deleted old code backup 2021-10-15 00:20:12 -07:00