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fb454d98a4
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Update CGLM
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2021-11-17 09:09:57 -08:00 |
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33c5ab8b98
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Last commit
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2021-11-17 09:08:27 -08:00 |
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bb95a8304f
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Just committing while I rethink things
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2021-11-15 22:13:32 -08:00 |
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8d18ed587b
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Fixed texture generation for 3 channel textures
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2021-11-14 23:25:26 -08:00 |
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f470b5cc5e
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Technically refactored.
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2021-11-14 22:42:10 -08:00 |
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bf48712b63
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Asset manager is now in charge of the loaded assets.
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2021-11-13 22:06:41 -08:00 |
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636040289c
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Set up a multipass shader
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2021-11-12 08:40:49 -08:00 |
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3f5621266e
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Confirmed shaders work
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2021-11-12 06:54:25 -08:00 |
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1e4ccc3e52
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Working on the new refactor of primitive and shader
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2021-11-11 09:47:42 -08:00 |
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ea5f68b479
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Nuked old scene code.
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2021-11-09 21:45:00 -08:00 |
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1b3be212c4
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Working on shader code.
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2021-11-09 09:25:15 -08:00 |
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2d61d849ff
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Added asset manager into the game engine itself.
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2021-11-09 08:14:20 -08:00 |
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fbdeb910e5
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Finished asset manager
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2021-11-09 07:58:06 -08:00 |
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7aac4bcd70
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Cleaning up some assetman code.
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2021-11-09 00:48:29 -08:00 |
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eaa5c22e90
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Doing some thinking about asset manager
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2021-11-08 09:02:10 -08:00 |
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775b643136
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Converted tooling to C.
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2021-11-07 23:34:05 -08:00 |
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0d550e5419
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I hate cmake
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2021-11-07 19:42:50 -08:00 |
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47d28a0fd3
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Fixed assets not loading.
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2021-11-07 11:05:55 -08:00 |
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8792ea34a3
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Oh yeah, it's all coming together
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2021-11-07 10:36:39 -08:00 |
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b6cc69eef6
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I hate my life
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2021-11-05 10:55:10 -07:00 |
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489c282022
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Made compressing assets actually compress, now if only I could load them 🤔
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2021-11-04 14:23:13 -07:00 |
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98e469c494
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Texture resizing
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2021-11-04 13:28:28 -07:00 |
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203762728a
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Example code cleanup
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2021-11-04 11:31:57 -07:00 |
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727edc6023
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Working on C tooling
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2021-11-04 11:28:11 -07:00 |
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e67f564822
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Working on C based tooling
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2021-11-04 11:28:05 -07:00 |
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5dfddf469f
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Update deps
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2021-11-03 23:51:00 -07:00 |
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b1bc0f72b1
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Testing around with asset loading.
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2021-11-03 23:49:38 -07:00 |
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b818915720
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Fixed loading example.
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2021-11-03 12:51:48 -07:00 |
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dd9fcd52ca
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Finished asset manager.
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2021-11-03 10:48:03 -07:00 |
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9e13bc1caa
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Added threading? 😳
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2021-11-03 07:18:29 -07:00 |
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ac4d3bdc4a
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Restoring blinking
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2021-11-02 09:09:24 -07:00 |
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6d6982c160
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Added in all the other characters (testing)
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2021-11-02 08:33:58 -07:00 |
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0695f8c523
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Fixed some dependencies
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2021-11-01 14:58:30 -07:00 |
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db158c2d00
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Fixed double dash
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2021-11-01 14:41:56 -07:00 |
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c0dd25f640
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Updated TARGET_TYPE
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2021-11-01 14:39:17 -07:00 |
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45b4f70799
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Doing some code reshuffling
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2021-11-01 14:34:42 -07:00 |
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38c10c0db0
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Extracted all parts of all characters
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2021-10-17 19:05:40 -07:00 |
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c2bbaad5dd
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Utils example
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2021-10-17 11:08:40 -07:00 |
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12df54b344
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More CMake stuff
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2021-10-17 00:12:35 -07:00 |
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66c61a6633
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Did some tweaks to the CMakeLists
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2021-10-16 22:57:19 -07:00 |
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bb32ca5459
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Refactored some tooling.
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2021-10-16 20:06:17 -07:00 |
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e21ba4858f
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Trying to optimize memory.
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2021-10-16 15:52:16 -07:00 |
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b110bab954
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Update GLFW
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2021-10-15 11:07:24 -07:00 |
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2619567ece
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Added more old concept art
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2021-10-15 11:06:57 -07:00 |
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4ccff7a60b
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Updated assets - Breaking change
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2021-10-15 10:59:47 -07:00 |
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d92ffe5631
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Fixing more includes
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2021-10-15 10:20:31 -07:00 |
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0b8aae7c5e
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More include fixes
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2021-10-15 09:41:58 -07:00 |
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ae481a2cc9
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Cleaned up some includes
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2021-10-15 09:41:47 -07:00 |
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97ae6aa1c0
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Fixed test
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2021-10-15 09:17:32 -07:00 |
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28a81989ac
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Deleted old code backup
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2021-10-15 00:20:12 -07:00 |
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