227 Commits

Author SHA1 Message Date
836ecb265b Next phase ready 2023-06-11 09:08:14 -07:00
7e20d6e8c5 API Almost finished 2023-06-11 09:05:25 -07:00
bbc75feb0d Loading fonts is done 2023-06-10 12:01:14 -07:00
4acf77257a About 3/4 done with new font system 2023-06-09 23:12:10 -07:00
c6d0801db0 Font loading progress 2023-06-09 09:04:45 -07:00
c6d3e5390f Font loading progress 2023-06-09 09:04:38 -07:00
d3b9f82ad0 TTF Prog 2023-06-05 11:49:38 -07:00
0721e98e00 Basicallly POC, but still somethign wrong with u_FontQuadParts 2023-06-04 10:05:42 -07:00
19eabe6e76 Font round 1 2023-06-02 21:04:35 -07:00
af75bb546a Testing Font shader setup for arrays 2023-06-01 10:10:34 -07:00
1b84efe0d6 Fixed some bugs with buffers during font building 2023-05-31 10:47:06 -07:00
4ae838945e Fixed UI not rendering (partially) 2023-05-31 09:30:21 -07:00
a51c5d0fc8 Moved a few things to shader buffers, added some bugs that I have to fix 2023-05-30 08:35:18 -07:00
89ab1800ec First working example 2023-05-29 19:50:04 -07:00
cdc0c03dd3 Added IRenderable, removed shader programs and allow more nuanced control of render passes, UI items are now rendered same as other scene item components. 2023-05-29 15:52:08 -07:00
d6625ba094 Mid prog font 2023-05-26 10:44:17 -07:00
e38d6b7948 Added shader param buffer support 2023-05-24 23:07:09 -07:00
b65f52878a Fixed texture filter modes not applying. 2023-05-22 11:52:10 -07:00
fd6d6ab677 First phase moving from STBTT to FreeType 2023-05-22 11:25:59 -07:00
6069c71384 Prepping to allow textures to have different render modes/types. Prepping for freetype support 2023-05-21 23:35:39 -07:00
68650b1b93 About to move from STB TrueType to FreeType 2023-05-21 15:56:21 -07:00
74cdc66814 VN textbox event 2023-05-21 15:11:51 -07:00
c69352cf9c VN Textbox Scroll initial version 2023-05-20 22:13:22 -07:00
a7aec06aec Tiled sprite improvements! 2023-05-14 19:06:37 -07:00
d603da50c7 Testing textures 2023-05-11 23:57:08 -07:00
ba44eacfba Fixed UI Image 2023-05-10 23:35:10 -07:00
195e49e243 (Temp) UI only renders to backbuffer 2023-05-10 12:48:33 -07:00
cdc3e89f8a Allow camera render target to be null 2023-05-10 07:43:02 -07:00
9f5c39b8d0 Added percentage support to UIElements 2023-05-09 23:51:12 -07:00
e6b93fe5db Grid Progress 2023-04-30 15:31:22 -07:00
248e000c63 UI Border Done 2023-04-29 20:55:32 -07:00
129a460cd1 Now I gotta fix alignment 2023-04-27 23:31:09 -07:00
89afd1e53f TTF Loading Fixed 2023-04-27 21:52:19 -07:00
60d4b53a33 Added IF Event Parsing 2023-04-25 23:06:23 -07:00
a231b14df4 Fixed parallel event bug 2023-04-24 22:35:45 -07:00
d105f9e4ab Parallel event 2023-04-23 21:43:17 -07:00
7c45d4469a Working on parser 2023-04-23 18:46:03 -07:00
d4b4267c51 First real pass at VN Event Parsing 2023-04-22 22:50:20 -07:00
23d5e13178 VNEvents 2023-04-21 23:30:33 -07:00
36119645d5 Moved more files around, working on VN engine 2023-04-20 14:08:02 -07:00
1c21c15261 Starting new VN Structure 2023-04-18 09:55:11 -07:00
26efdfe314 Example of allowing multiple components of the same type to be queried. 2023-04-07 07:46:41 -07:00
4be44fbf10 Sword attack done 2023-04-07 07:25:54 -07:00
599e354b90 Fixed weird fmod bug I guess 2023-04-05 22:13:24 -07:00
0e6befb92e Trying to find the modulo problem 2023-04-05 21:44:55 -07:00
685bc5b9c9 First pass of new shader manager 2023-04-04 21:49:20 -07:00
c41bc60075 Started fixing texture tool (incomplete) 2023-04-02 17:15:49 -07:00
fdb1c69775 Made the hurt hazard work better. 2023-04-01 23:52:34 -07:00
9167c7a88a Making Solid Controller work 2023-04-01 22:35:16 -07:00
5ff8489a39 Working on different collider types. 2023-04-01 21:59:48 -07:00