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836ecb265b
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Next phase ready
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2023-06-11 09:08:14 -07:00 |
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7e20d6e8c5
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API Almost finished
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2023-06-11 09:05:25 -07:00 |
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bbc75feb0d
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Loading fonts is done
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2023-06-10 12:01:14 -07:00 |
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4acf77257a
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About 3/4 done with new font system
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2023-06-09 23:12:10 -07:00 |
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c6d0801db0
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Font loading progress
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2023-06-09 09:04:45 -07:00 |
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c6d3e5390f
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Font loading progress
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2023-06-09 09:04:38 -07:00 |
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d3b9f82ad0
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TTF Prog
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2023-06-05 11:49:38 -07:00 |
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0721e98e00
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Basicallly POC, but still somethign wrong with u_FontQuadParts
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2023-06-04 10:05:42 -07:00 |
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19eabe6e76
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Font round 1
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2023-06-02 21:04:35 -07:00 |
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af75bb546a
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Testing Font shader setup for arrays
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2023-06-01 10:10:34 -07:00 |
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1b84efe0d6
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Fixed some bugs with buffers during font building
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2023-05-31 10:47:06 -07:00 |
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4ae838945e
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Fixed UI not rendering (partially)
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2023-05-31 09:30:21 -07:00 |
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a51c5d0fc8
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Moved a few things to shader buffers, added some bugs that I have to fix
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2023-05-30 08:35:18 -07:00 |
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89ab1800ec
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First working example
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2023-05-29 19:50:04 -07:00 |
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cdc0c03dd3
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Added IRenderable, removed shader programs and allow more nuanced control of render passes, UI items are now rendered same as other scene item components.
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2023-05-29 15:52:08 -07:00 |
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d6625ba094
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Mid prog font
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2023-05-26 10:44:17 -07:00 |
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e38d6b7948
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Added shader param buffer support
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2023-05-24 23:07:09 -07:00 |
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b65f52878a
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Fixed texture filter modes not applying.
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2023-05-22 11:52:10 -07:00 |
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fd6d6ab677
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First phase moving from STBTT to FreeType
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2023-05-22 11:25:59 -07:00 |
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6069c71384
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Prepping to allow textures to have different render modes/types. Prepping for freetype support
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2023-05-21 23:35:39 -07:00 |
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68650b1b93
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About to move from STB TrueType to FreeType
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2023-05-21 15:56:21 -07:00 |
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74cdc66814
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VN textbox event
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2023-05-21 15:11:51 -07:00 |
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c69352cf9c
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VN Textbox Scroll initial version
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2023-05-20 22:13:22 -07:00 |
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a7aec06aec
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Tiled sprite improvements!
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2023-05-14 19:06:37 -07:00 |
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d603da50c7
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Testing textures
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2023-05-11 23:57:08 -07:00 |
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ba44eacfba
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Fixed UI Image
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2023-05-10 23:35:10 -07:00 |
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195e49e243
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(Temp) UI only renders to backbuffer
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2023-05-10 12:48:33 -07:00 |
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cdc3e89f8a
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Allow camera render target to be null
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2023-05-10 07:43:02 -07:00 |
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9f5c39b8d0
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Added percentage support to UIElements
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2023-05-09 23:51:12 -07:00 |
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e6b93fe5db
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Grid Progress
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2023-04-30 15:31:22 -07:00 |
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248e000c63
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UI Border Done
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2023-04-29 20:55:32 -07:00 |
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129a460cd1
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Now I gotta fix alignment
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2023-04-27 23:31:09 -07:00 |
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89afd1e53f
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TTF Loading Fixed
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2023-04-27 21:52:19 -07:00 |
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60d4b53a33
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Added IF Event Parsing
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2023-04-25 23:06:23 -07:00 |
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a231b14df4
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Fixed parallel event bug
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2023-04-24 22:35:45 -07:00 |
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d105f9e4ab
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Parallel event
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2023-04-23 21:43:17 -07:00 |
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7c45d4469a
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Working on parser
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2023-04-23 18:46:03 -07:00 |
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d4b4267c51
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First real pass at VN Event Parsing
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2023-04-22 22:50:20 -07:00 |
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23d5e13178
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VNEvents
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2023-04-21 23:30:33 -07:00 |
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36119645d5
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Moved more files around, working on VN engine
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2023-04-20 14:08:02 -07:00 |
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1c21c15261
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Starting new VN Structure
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2023-04-18 09:55:11 -07:00 |
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26efdfe314
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Example of allowing multiple components of the same type to be queried.
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2023-04-07 07:46:41 -07:00 |
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4be44fbf10
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Sword attack done
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2023-04-07 07:25:54 -07:00 |
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599e354b90
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Fixed weird fmod bug I guess
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2023-04-05 22:13:24 -07:00 |
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0e6befb92e
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Trying to find the modulo problem
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2023-04-05 21:44:55 -07:00 |
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685bc5b9c9
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First pass of new shader manager
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2023-04-04 21:49:20 -07:00 |
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c41bc60075
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Started fixing texture tool (incomplete)
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2023-04-02 17:15:49 -07:00 |
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fdb1c69775
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Made the hurt hazard work better.
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2023-04-01 23:52:34 -07:00 |
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9167c7a88a
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Making Solid Controller work
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2023-04-01 22:35:16 -07:00 |
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5ff8489a39
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Working on different collider types.
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2023-04-01 21:59:48 -07:00 |
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