46 Commits

Author SHA1 Message Date
4ae838945e Fixed UI not rendering (partially) 2023-05-31 09:30:21 -07:00
cdc0c03dd3 Added IRenderable, removed shader programs and allow more nuanced control of render passes, UI items are now rendered same as other scene item components. 2023-05-29 15:52:08 -07:00
a7aec06aec Tiled sprite improvements! 2023-05-14 19:06:37 -07:00
d603da50c7 Testing textures 2023-05-11 23:57:08 -07:00
195e49e243 (Temp) UI only renders to backbuffer 2023-05-10 12:48:33 -07:00
cdc3e89f8a Allow camera render target to be null 2023-05-10 07:43:02 -07:00
685bc5b9c9 First pass of new shader manager 2023-04-04 21:49:20 -07:00
c41bc60075 Started fixing texture tool (incomplete) 2023-04-02 17:15:49 -07:00
7bfc067e27 Add Capsule collider 2023-03-29 20:57:01 -07:00
b77d0526eb Prefab Tool More-Or-Less done 2023-03-29 20:31:08 -07:00
80778d5a75 Adding some tags to scene item components for the prefab tool 2023-03-26 11:06:57 -07:00
4d0439ca11 Added PS Vita support 2023-03-14 00:20:43 -07:00
98eb09f288 Totally refactored UILabel 2023-03-05 23:42:15 -08:00
1061cda666 Switched scene update to state event 2023-03-01 09:40:57 -08:00
6aa7d317d1 Removed Legacy Camera resize 2023-03-01 09:29:25 -08:00
94d15b20cc Updated the display controllers to use state controls 2023-03-01 08:43:59 -08:00
3f361130fd Updated useEvent 2023-02-28 22:18:26 -08:00
8e04742d5a Started upgrading things to new state 2023-02-27 23:36:03 -08:00
49272be17c Actually have matrixed cubes working 2023-02-24 22:32:28 -08:00
21b917cf71 Added SceneItemComponent registry (unfinished) 2023-02-23 23:43:13 -08:00
38527a7de6 Moved Scene implementation around 2023-02-21 20:59:42 -08:00
467f4d5a3f Starting basic physics, nothing fancy 2023-02-20 00:29:28 -08:00
c8838635af Fixed compiling on linux 2023-02-03 06:11:31 -08:00
77cf0e574d Material update, before changing prefabs 2023-01-19 19:29:01 -08:00
2b1b258065 Example character level animations. 2023-01-18 23:53:39 -08:00
9fc4d2e4e2 First attempt to play audio 2023-01-17 00:11:22 -08:00
23fc1206ba about to add SDL and probably break everything 2023-01-16 10:01:06 -08:00
2e55754c49 Subscenes 2023-01-14 22:06:35 -08:00
2592da24d9 Just making tiny improvements to things. 2023-01-07 14:35:54 -08:00
3ff1360102 Little documentation update 2022-12-14 06:27:10 -08:00
efab5bb12b Progress 2022-12-12 10:55:02 -08:00
40647ee6c4 Tileset animations. 2022-12-07 20:13:59 -08:00
0a4170ea3d Fixed whatever was wrong with my shader 2022-12-05 19:27:32 -08:00
d3e165f2b8 Barely progress on tilesets 2022-12-04 21:25:13 -08:00
3c405c4bd3 VN System improved. 2022-11-19 13:42:04 -08:00
e6d475d170 Part one - removed references and smart pointers 2022-11-11 19:08:46 -08:00
9300c60c5d Testing some crap 2022-10-30 00:39:07 -07:00
a7049ffc31 Lots of UI Component Updates 2022-10-27 08:16:55 -07:00
7ee91c3777 Font working 2022-10-24 22:28:53 -07:00
65e3bb43a5 Basic transform stuff 2022-10-21 22:01:37 -07:00
ee1842be2c Testing textures and events 2022-10-20 15:49:25 -07:00
df1ae47624 Documenting done. 2022-10-20 07:49:42 -07:00
23df65a241 Material 2022-10-19 22:59:48 -07:00
70f14ee2e5 Fixed all my pointers 2022-10-19 19:44:47 -07:00
fd7c075fa0 Working on RenderTarget example 2022-10-19 00:43:16 -07:00
2a387421d8 Example Triangle Pog 2022-10-18 22:02:03 -07:00