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765f506db1
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Made the hurt hazard work better.
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2023-04-01 23:52:34 -07:00 |
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55dc3dc943
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Making Solid Controller work
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2023-04-01 22:35:16 -07:00 |
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2ce629dc52
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Working on different collider types.
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2023-04-01 21:59:48 -07:00 |
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3bdf44994c
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Testing some enemies
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2023-03-30 18:29:56 -07:00 |
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033a8864c1
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Add Capsule collider
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2023-03-29 20:57:01 -07:00 |
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2e708bcc1d
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Prefab Tool More-Or-Less done
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2023-03-29 20:31:08 -07:00 |
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ec8ec5bbb4
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Working on Prefab Parser updates
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2023-03-29 11:28:04 -07:00 |
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a7ee65cb6d
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,
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2023-03-26 21:54:40 -07:00 |
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6ab9abdeba
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Adding some tags to scene item components for the prefab tool
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2023-03-26 11:06:57 -07:00 |
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f787d06713
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prog
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2023-03-24 22:58:56 -07:00 |
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8c50c10be0
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Half done with Scene Component Parsing
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2023-03-23 21:43:02 -07:00 |
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97b228e0a7
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Fixed compilation win32
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2023-03-22 19:29:20 -07:00 |
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7b9c6576af
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Tool refactoring
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2023-03-22 18:54:22 -07:00 |
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807f78fcda
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Finished camera controller.
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2023-03-21 20:52:17 -07:00 |
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2bd6012297
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I guess I half ass fixed hitbox resolution
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2023-03-21 15:16:48 -07:00 |
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978c420046
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Basic hit detection
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2023-03-21 14:42:54 -07:00 |
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0f75f79498
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Testing UI without assets.
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2023-03-20 21:12:03 -07:00 |
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39cfcefdbb
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Removed UI and restored debugGrid
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2023-03-20 14:06:42 -07:00 |
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01fa374a68
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Separating tools slowly
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2023-03-20 12:17:36 -07:00 |
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e1d991916c
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About to implement physics
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2023-03-19 10:17:33 -07:00 |
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704b8f38ef
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About to implement Physics.
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2023-03-19 10:17:23 -07:00 |
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f8ab4e2abc
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Fixed raycast sphere.
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2023-03-18 22:58:26 -07:00 |
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669b02ca06
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Something wrong with capsule
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2023-03-16 23:01:54 -07:00 |
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11af9d147a
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Starting work on capsules.
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2023-03-16 22:30:57 -07:00 |
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646f8b057a
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Simplified DawnGAme a lot
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2023-03-15 15:50:29 -07:00 |
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9c9c64228a
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Adding bitmap fonts
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2023-03-14 18:55:10 -07:00 |
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f5c5d1f49d
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Added PS Vita support
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2023-03-14 00:20:43 -07:00 |
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f69312e9f9
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POC
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2023-03-09 22:52:22 -08:00 |
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12b6f4091d
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tic tac toe done
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2023-03-08 21:13:44 -08:00 |
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326e42bef3
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Added camera relative UI support.
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2023-03-08 17:37:08 -08:00 |
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186ac8bc3f
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UI menu now accepts mouse input from absolutes.
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2023-03-08 16:39:24 -08:00 |
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95e5aa1eeb
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prog
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2023-03-06 22:04:47 -08:00 |
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2271d8f4e2
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Prog
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2023-03-06 16:06:34 -08:00 |
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7a0c86e383
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Updated some docs
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2023-03-05 23:49:58 -08:00 |
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ee2dc931f2
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Totally refactored UILabel
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2023-03-05 23:42:15 -08:00 |
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aeb5014a07
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Scene UI
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2023-03-05 15:51:07 -08:00 |
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7d20397e83
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UI
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2023-03-05 12:58:59 -08:00 |
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b9625e7f14
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Switched scene update to state event
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2023-03-01 09:40:57 -08:00 |
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1d26228cb5
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Removed Legacy Camera resize
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2023-03-01 09:29:25 -08:00 |
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7838e1b92d
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Updated more scene item coponents to state system
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2023-03-01 09:25:07 -08:00 |
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3a4c87fc37
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Updated the display controllers to use state controls
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2023-03-01 08:43:59 -08:00 |
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68b5cd8df5
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Updated useEvent
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2023-02-28 22:18:26 -08:00 |
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4dbd9c4521
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Started upgrading things to new state
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2023-02-27 23:36:03 -08:00 |
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cd0a5a2155
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I just made C++ God and it's scary
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2023-02-26 21:56:39 -08:00 |
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b32c7e8af6
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PRetty good collision detection but there is still some small bug I don't know about
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2023-02-24 23:37:27 -08:00 |
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d5fdc29cb4
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Example Collider3D implementation
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2023-02-24 22:51:31 -08:00 |
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cf222c469c
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Actually have matrixed cubes working
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2023-02-24 22:32:28 -08:00 |
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7b5bb990b0
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Improved compile time significantly
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2023-02-24 00:06:12 -08:00 |
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bc972cbb57
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Added SceneItemComponent registry (unfinished)
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2023-02-23 23:43:13 -08:00 |
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5dcf20a282
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TIny cleanup
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2023-02-22 15:55:14 -08:00 |
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