Commit Graph

210 Commits

Author SHA1 Message Date
66c4755ac5 Fixed texture filter modes not applying. 2023-05-22 11:52:10 -07:00
8328dba55c First phase moving from STBTT to FreeType 2023-05-22 11:25:59 -07:00
4a0c817a1c Prepping to allow textures to have different render modes/types. Prepping for freetype support 2023-05-21 23:35:39 -07:00
bb0eb2d7fa About to move from STB TrueType to FreeType 2023-05-21 15:56:21 -07:00
a6ecdfd84d VN textbox event 2023-05-21 15:11:51 -07:00
f8ca5f2e17 VN Textbox Scroll initial version 2023-05-20 22:13:22 -07:00
e6c966f3dd Tiled sprite improvements! 2023-05-14 19:06:37 -07:00
f44fe25011 Testing textures 2023-05-11 23:57:08 -07:00
642f1408ff Fixed UI Image 2023-05-10 23:35:10 -07:00
cdf9b0a35d (Temp) UI only renders to backbuffer 2023-05-10 12:48:33 -07:00
d643d5f220 Allow camera render target to be null 2023-05-10 07:43:02 -07:00
fb53330105 Added percentage support to UIElements 2023-05-09 23:51:12 -07:00
a4c06c8eba Grid Progress 2023-04-30 15:31:22 -07:00
47d95ac8ce UI Border Done 2023-04-29 20:55:32 -07:00
0040a54001 Now I gotta fix alignment 2023-04-27 23:31:09 -07:00
54cfc89f38 TTF Loading Fixed 2023-04-27 21:52:19 -07:00
e1f615c774 Added IF Event Parsing 2023-04-25 23:06:23 -07:00
335f24f393 Fixed parallel event bug 2023-04-24 22:35:45 -07:00
6bc6917b0c Parallel event 2023-04-23 21:43:17 -07:00
3be64a40e7 Working on parser 2023-04-23 18:46:03 -07:00
c269841236 First real pass at VN Event Parsing 2023-04-22 22:50:20 -07:00
72a0bb9192 VNEvents 2023-04-21 23:30:33 -07:00
cacda495d3 Moved more files around, working on VN engine 2023-04-20 14:08:02 -07:00
6d86fc10bc Starting new VN Structure 2023-04-18 09:55:11 -07:00
60a5a98ec5 Example of allowing multiple components of the same type to be queried. 2023-04-07 07:46:41 -07:00
af005c0e4a Sword attack done 2023-04-07 07:25:54 -07:00
54d21397e1 Fixed weird fmod bug I guess 2023-04-05 22:13:24 -07:00
b5707ed888 Trying to find the modulo problem 2023-04-05 21:44:55 -07:00
095a60e5dc First pass of new shader manager 2023-04-04 21:49:20 -07:00
b3f58ed0ec Started fixing texture tool (incomplete) 2023-04-02 17:15:49 -07:00
765f506db1 Made the hurt hazard work better. 2023-04-01 23:52:34 -07:00
55dc3dc943 Making Solid Controller work 2023-04-01 22:35:16 -07:00
2ce629dc52 Working on different collider types. 2023-04-01 21:59:48 -07:00
48cf9d1584 Adding basic basic basic AI 2023-03-30 19:31:05 -07:00
3bdf44994c Testing some enemies 2023-03-30 18:29:56 -07:00
033a8864c1 Add Capsule collider 2023-03-29 20:57:01 -07:00
2e708bcc1d Prefab Tool More-Or-Less done 2023-03-29 20:31:08 -07:00
ec8ec5bbb4 Working on Prefab Parser updates 2023-03-29 11:28:04 -07:00
a7ee65cb6d , 2023-03-26 21:54:40 -07:00
6ab9abdeba Adding some tags to scene item components for the prefab tool 2023-03-26 11:06:57 -07:00
f787d06713 prog 2023-03-24 22:58:56 -07:00
8c50c10be0 Half done with Scene Component Parsing 2023-03-23 21:43:02 -07:00
97b228e0a7 Fixed compilation win32 2023-03-22 19:29:20 -07:00
7b9c6576af Tool refactoring 2023-03-22 18:54:22 -07:00
807f78fcda Finished camera controller. 2023-03-21 20:52:17 -07:00
2bd6012297 I guess I half ass fixed hitbox resolution 2023-03-21 15:16:48 -07:00
978c420046 Basic hit detection 2023-03-21 14:42:54 -07:00
cc502591bd FPS Label Implemented 2023-03-21 07:50:21 -07:00
9ea6d600b4 Fixed the colors 2023-03-21 01:03:42 -07:00
5cc51e3fd0 Fixed vita textures, broke non-vita textures 2023-03-21 00:55:53 -07:00