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66c4755ac5
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Fixed texture filter modes not applying.
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2023-05-22 11:52:10 -07:00 |
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8328dba55c
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First phase moving from STBTT to FreeType
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2023-05-22 11:25:59 -07:00 |
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4a0c817a1c
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Prepping to allow textures to have different render modes/types. Prepping for freetype support
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2023-05-21 23:35:39 -07:00 |
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bb0eb2d7fa
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About to move from STB TrueType to FreeType
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2023-05-21 15:56:21 -07:00 |
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a6ecdfd84d
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VN textbox event
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2023-05-21 15:11:51 -07:00 |
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f8ca5f2e17
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VN Textbox Scroll initial version
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2023-05-20 22:13:22 -07:00 |
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e6c966f3dd
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Tiled sprite improvements!
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2023-05-14 19:06:37 -07:00 |
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f44fe25011
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Testing textures
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2023-05-11 23:57:08 -07:00 |
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642f1408ff
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Fixed UI Image
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2023-05-10 23:35:10 -07:00 |
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cdf9b0a35d
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(Temp) UI only renders to backbuffer
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2023-05-10 12:48:33 -07:00 |
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d643d5f220
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Allow camera render target to be null
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2023-05-10 07:43:02 -07:00 |
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fb53330105
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Added percentage support to UIElements
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2023-05-09 23:51:12 -07:00 |
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a4c06c8eba
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Grid Progress
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2023-04-30 15:31:22 -07:00 |
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47d95ac8ce
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UI Border Done
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2023-04-29 20:55:32 -07:00 |
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0040a54001
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Now I gotta fix alignment
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2023-04-27 23:31:09 -07:00 |
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54cfc89f38
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TTF Loading Fixed
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2023-04-27 21:52:19 -07:00 |
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e1f615c774
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Added IF Event Parsing
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2023-04-25 23:06:23 -07:00 |
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335f24f393
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Fixed parallel event bug
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2023-04-24 22:35:45 -07:00 |
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6bc6917b0c
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Parallel event
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2023-04-23 21:43:17 -07:00 |
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3be64a40e7
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Working on parser
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2023-04-23 18:46:03 -07:00 |
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c269841236
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First real pass at VN Event Parsing
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2023-04-22 22:50:20 -07:00 |
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72a0bb9192
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VNEvents
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2023-04-21 23:30:33 -07:00 |
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cacda495d3
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Moved more files around, working on VN engine
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2023-04-20 14:08:02 -07:00 |
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6d86fc10bc
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Starting new VN Structure
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2023-04-18 09:55:11 -07:00 |
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60a5a98ec5
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Example of allowing multiple components of the same type to be queried.
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2023-04-07 07:46:41 -07:00 |
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af005c0e4a
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Sword attack done
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2023-04-07 07:25:54 -07:00 |
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54d21397e1
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Fixed weird fmod bug I guess
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2023-04-05 22:13:24 -07:00 |
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b5707ed888
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Trying to find the modulo problem
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2023-04-05 21:44:55 -07:00 |
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095a60e5dc
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First pass of new shader manager
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2023-04-04 21:49:20 -07:00 |
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b3f58ed0ec
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Started fixing texture tool (incomplete)
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2023-04-02 17:15:49 -07:00 |
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765f506db1
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Made the hurt hazard work better.
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2023-04-01 23:52:34 -07:00 |
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55dc3dc943
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Making Solid Controller work
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2023-04-01 22:35:16 -07:00 |
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2ce629dc52
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Working on different collider types.
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2023-04-01 21:59:48 -07:00 |
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48cf9d1584
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Adding basic basic basic AI
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2023-03-30 19:31:05 -07:00 |
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3bdf44994c
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Testing some enemies
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2023-03-30 18:29:56 -07:00 |
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033a8864c1
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Add Capsule collider
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2023-03-29 20:57:01 -07:00 |
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2e708bcc1d
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Prefab Tool More-Or-Less done
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2023-03-29 20:31:08 -07:00 |
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ec8ec5bbb4
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Working on Prefab Parser updates
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2023-03-29 11:28:04 -07:00 |
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a7ee65cb6d
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,
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2023-03-26 21:54:40 -07:00 |
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6ab9abdeba
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Adding some tags to scene item components for the prefab tool
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2023-03-26 11:06:57 -07:00 |
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f787d06713
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prog
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2023-03-24 22:58:56 -07:00 |
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8c50c10be0
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Half done with Scene Component Parsing
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2023-03-23 21:43:02 -07:00 |
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97b228e0a7
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Fixed compilation win32
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2023-03-22 19:29:20 -07:00 |
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7b9c6576af
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Tool refactoring
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2023-03-22 18:54:22 -07:00 |
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807f78fcda
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Finished camera controller.
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2023-03-21 20:52:17 -07:00 |
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2bd6012297
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I guess I half ass fixed hitbox resolution
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2023-03-21 15:16:48 -07:00 |
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978c420046
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Basic hit detection
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2023-03-21 14:42:54 -07:00 |
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cc502591bd
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FPS Label Implemented
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2023-03-21 07:50:21 -07:00 |
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9ea6d600b4
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Fixed the colors
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2023-03-21 01:03:42 -07:00 |
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5cc51e3fd0
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Fixed vita textures, broke non-vita textures
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2023-03-21 00:55:53 -07:00 |
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