23 Commits

Author SHA1 Message Date
54da3733d7 Switching SceneItems to smarts 2023-11-12 23:02:11 -06:00
9131947511 More standard pointers. 2023-11-12 19:52:41 -06:00
3ab98bf2ea Changed scene item components to smart pointers 2023-11-10 23:21:59 -06:00
aaa8573312 Converted a couple more things to shared pointers. 2023-11-10 20:12:18 -06:00
80778d5a75 Adding some tags to scene item components for the prefab tool 2023-03-26 11:06:57 -07:00
6aa7d317d1 Removed Legacy Camera resize 2023-03-01 09:29:25 -08:00
94d15b20cc Updated the display controllers to use state controls 2023-03-01 08:43:59 -08:00
8e04742d5a Started upgrading things to new state 2023-02-27 23:36:03 -08:00
49272be17c Actually have matrixed cubes working 2023-02-24 22:32:28 -08:00
467f4d5a3f Starting basic physics, nothing fancy 2023-02-20 00:29:28 -08:00
c8838635af Fixed compiling on linux 2023-02-03 06:11:31 -08:00
23fc1206ba about to add SDL and probably break everything 2023-01-16 10:01:06 -08:00
40647ee6c4 Tileset animations. 2022-12-07 20:13:59 -08:00
3c405c4bd3 VN System improved. 2022-11-19 13:42:04 -08:00
e6d475d170 Part one - removed references and smart pointers 2022-11-11 19:08:46 -08:00
a7049ffc31 Lots of UI Component Updates 2022-10-27 08:16:55 -07:00
65e3bb43a5 Basic transform stuff 2022-10-21 22:01:37 -07:00
ee1842be2c Testing textures and events 2022-10-20 15:49:25 -07:00
df1ae47624 Documenting done. 2022-10-20 07:49:42 -07:00
23df65a241 Material 2022-10-19 22:59:48 -07:00
70f14ee2e5 Fixed all my pointers 2022-10-19 19:44:47 -07:00
fd7c075fa0 Working on RenderTarget example 2022-10-19 00:43:16 -07:00
2a387421d8 Example Triangle Pog 2022-10-18 22:02:03 -07:00