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54da3733d7
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Switching SceneItems to smarts
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2023-11-12 23:02:11 -06:00 |
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9131947511
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More standard pointers.
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2023-11-12 19:52:41 -06:00 |
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3ab98bf2ea
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Changed scene item components to smart pointers
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2023-11-10 23:21:59 -06:00 |
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b1088eeab7
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Converted first thing to shared pointers.
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2023-11-02 20:35:11 -05:00 |
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239f7b2fb9
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Sunset old state system finally.
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2023-11-02 12:36:14 -05:00 |
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a5b36fb24a
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Added reasons to assertions
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2023-07-23 10:15:37 -07:00 |
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a7aec06aec
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Tiled sprite improvements!
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2023-05-14 19:06:37 -07:00 |
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26efdfe314
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Example of allowing multiple components of the same type to be queried.
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2023-04-07 07:46:41 -07:00 |
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685bc5b9c9
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First pass of new shader manager
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2023-04-04 21:49:20 -07:00 |
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7e09b1760e
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POC
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2023-03-09 22:52:22 -08:00 |
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1061cda666
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Switched scene update to state event
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2023-03-01 09:40:57 -08:00 |
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3f361130fd
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Updated useEvent
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2023-02-28 22:18:26 -08:00 |
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2b51fa7035
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PRetty good collision detection but there is still some small bug I don't know about
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2023-02-24 23:37:27 -08:00 |
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1d39e86d91
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Improved compile time significantly
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2023-02-24 00:06:12 -08:00 |
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a3c0ed4f52
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TIny cleanup
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2023-02-22 15:55:14 -08:00 |
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d1bec11558
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Added basic debug lines
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2023-02-22 13:41:52 -08:00 |
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38527a7de6
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Moved Scene implementation around
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2023-02-21 20:59:42 -08:00 |
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2e55754c49
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Subscenes
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2023-01-14 22:06:35 -08:00 |
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124c652d65
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Added basic prefabs finally
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2023-01-03 16:44:16 -08:00 |
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695719a7f3
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Working on assets
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2022-12-01 22:37:42 -08:00 |
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3c405c4bd3
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VN System improved.
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2022-11-19 13:42:04 -08:00 |
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e6d475d170
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Part one - removed references and smart pointers
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2022-11-11 19:08:46 -08:00 |
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9b83426077
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Working on time and input
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2022-10-27 23:38:04 -07:00 |
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70f14ee2e5
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Fixed all my pointers
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2022-10-19 19:44:47 -07:00 |
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93e77b9c5e
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Begin the documentation
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2022-10-18 22:35:47 -07:00 |
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2a387421d8
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Example Triangle Pog
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2022-10-18 22:02:03 -07:00 |
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6dfa0cecf2
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More Progress
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2022-10-18 15:23:50 -07:00 |
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