27 Commits

Author SHA1 Message Date
54da3733d7 Switching SceneItems to smarts 2023-11-12 23:02:11 -06:00
9131947511 More standard pointers. 2023-11-12 19:52:41 -06:00
3ab98bf2ea Changed scene item components to smart pointers 2023-11-10 23:21:59 -06:00
b1088eeab7 Converted first thing to shared pointers. 2023-11-02 20:35:11 -05:00
239f7b2fb9 Sunset old state system finally. 2023-11-02 12:36:14 -05:00
a5b36fb24a Added reasons to assertions 2023-07-23 10:15:37 -07:00
a7aec06aec Tiled sprite improvements! 2023-05-14 19:06:37 -07:00
26efdfe314 Example of allowing multiple components of the same type to be queried. 2023-04-07 07:46:41 -07:00
685bc5b9c9 First pass of new shader manager 2023-04-04 21:49:20 -07:00
7e09b1760e POC 2023-03-09 22:52:22 -08:00
1061cda666 Switched scene update to state event 2023-03-01 09:40:57 -08:00
3f361130fd Updated useEvent 2023-02-28 22:18:26 -08:00
2b51fa7035 PRetty good collision detection but there is still some small bug I don't know about 2023-02-24 23:37:27 -08:00
1d39e86d91 Improved compile time significantly 2023-02-24 00:06:12 -08:00
a3c0ed4f52 TIny cleanup 2023-02-22 15:55:14 -08:00
d1bec11558 Added basic debug lines 2023-02-22 13:41:52 -08:00
38527a7de6 Moved Scene implementation around 2023-02-21 20:59:42 -08:00
2e55754c49 Subscenes 2023-01-14 22:06:35 -08:00
124c652d65 Added basic prefabs finally 2023-01-03 16:44:16 -08:00
695719a7f3 Working on assets 2022-12-01 22:37:42 -08:00
3c405c4bd3 VN System improved. 2022-11-19 13:42:04 -08:00
e6d475d170 Part one - removed references and smart pointers 2022-11-11 19:08:46 -08:00
9b83426077 Working on time and input 2022-10-27 23:38:04 -07:00
70f14ee2e5 Fixed all my pointers 2022-10-19 19:44:47 -07:00
93e77b9c5e Begin the documentation 2022-10-18 22:35:47 -07:00
2a387421d8 Example Triangle Pog 2022-10-18 22:02:03 -07:00
6dfa0cecf2 More Progress 2022-10-18 15:23:50 -07:00