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54d21397e1
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Fixed weird fmod bug I guess
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2023-04-05 22:13:24 -07:00 |
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095a60e5dc
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First pass of new shader manager
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2023-04-04 21:49:20 -07:00 |
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326e42bef3
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Added camera relative UI support.
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2023-03-08 17:37:08 -08:00 |
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ee2dc931f2
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Totally refactored UILabel
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2023-03-05 23:42:15 -08:00 |
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aeb5014a07
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Scene UI
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2023-03-05 15:51:07 -08:00 |
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7d20397e83
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UI
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2023-03-05 12:58:59 -08:00 |
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7838e1b92d
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Updated more scene item coponents to state system
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2023-03-01 09:25:07 -08:00 |
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4dbd9c4521
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Started upgrading things to new state
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2023-02-27 23:36:03 -08:00 |
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5dcf20a282
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TIny cleanup
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2023-02-22 15:55:14 -08:00 |
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389a290362
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Added basic debug lines
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2023-02-22 13:41:52 -08:00 |
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c065ab08b3
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Moved Scene implementation around
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2023-02-21 20:59:42 -08:00 |
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6f75e8b7a4
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Added talkey to texty
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2023-01-22 14:00:30 -08:00 |
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3ee07af4db
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The fruits of my labor
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2023-01-20 00:00:36 -08:00 |
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97fd59f28d
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Stuff I've fixed so far.
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2023-01-19 20:24:43 -08:00 |
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e60002b8dc
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Material update, before changing prefabs
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2023-01-19 19:29:01 -08:00 |
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0558b3bb25
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Subscenes
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2023-01-14 22:06:35 -08:00 |
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d619e33763
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Started work on prefabs.
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2022-12-19 22:41:16 -08:00 |
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850f4c227d
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Background test
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2022-12-13 23:30:19 -08:00 |
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41a85a0553
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Event Work
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2022-12-12 23:04:52 -08:00 |
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a2ee1e139d
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Improved the standardization of UI
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2022-12-08 23:00:33 -08:00 |
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5b6f9124b5
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Fixed whatever was wrong with my shader
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2022-12-05 19:27:32 -08:00 |
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d81cb5d834
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Added appropriate delete statements.
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2022-11-12 01:35:47 -08:00 |
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42645883cd
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Part one - removed references and smart pointers
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2022-11-11 19:08:46 -08:00 |
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182eb70361
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UI Hello World
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2022-10-23 01:01:16 -07:00 |
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be529b70c1
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Basic transform stuff
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2022-10-21 22:01:37 -07:00 |
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221e5ee1f1
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Documenting done.
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2022-10-20 07:49:42 -07:00 |
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acc9d798cb
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Fixed all my pointers
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2022-10-19 19:44:47 -07:00 |
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