17 Commits

Author SHA1 Message Date
3f361130fd Updated useEvent 2023-02-28 22:18:26 -08:00
8e04742d5a Started upgrading things to new state 2023-02-27 23:36:03 -08:00
fc34ae94ff Added state event. 2023-02-27 12:46:02 -08:00
0ae51cd4dd I just made C++ God and it's scary 2023-02-26 21:56:39 -08:00
11e12fb0ed Tic tac toe basically done 2023-02-26 14:01:45 -08:00
2b51fa7035 PRetty good collision detection but there is still some small bug I don't know about 2023-02-24 23:37:27 -08:00
fad58f1430 Example Collider3D implementation 2023-02-24 22:51:31 -08:00
49272be17c Actually have matrixed cubes working 2023-02-24 22:32:28 -08:00
1d39e86d91 Improved compile time significantly 2023-02-24 00:06:12 -08:00
a3c0ed4f52 TIny cleanup 2023-02-22 15:55:14 -08:00
d1bec11558 Added basic debug lines 2023-02-22 13:41:52 -08:00
38527a7de6 Moved Scene implementation around 2023-02-21 20:59:42 -08:00
fa4fa03260 Added basic triangle raycasting. 2023-02-20 15:50:26 -08:00
467f4d5a3f Starting basic physics, nothing fancy 2023-02-20 00:29:28 -08:00
da3613a7ff Physics time 2023-02-18 21:10:14 -08:00
c832efab73 Removed the troublesome components 2023-02-18 11:27:20 -08:00
589a2c4c95 Updated language gen tool to match vn scene gen style and rollup 2023-02-18 09:57:13 -08:00