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2ff1a159bc
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idk
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2024-10-03 20:07:35 -05:00 |
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c770953b2e
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VN Dummy
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2024-09-29 00:47:12 -05:00 |
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4065556d4a
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Switched map loops to weakptrs
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2024-09-15 07:50:11 -05:00 |
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fb8f6e3f95
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Commit prog
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2024-09-14 10:23:31 -05:00 |
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92f8b17db6
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Basic UI Alignment controls examples
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2023-12-21 11:21:16 -06:00 |
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457d740c73
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Too lazy to make canvas dynamic right now
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2023-12-19 11:58:24 -06:00 |
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aa14955924
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First pass UI Alignment
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2023-12-19 11:43:53 -06:00 |
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0c6ac2dfbb
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Toying with alignment API.
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2023-12-18 09:10:31 -06:00 |
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2074cc9211
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Label rendering a bit better
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2023-12-14 23:29:54 -06:00 |
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9eee482883
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Testing the limits of the Canvas renderer
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2023-12-14 11:25:36 -06:00 |
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f180e81bc4
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Flip Y coordinates on textures on UIShader
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2023-12-14 11:20:14 -06:00 |
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d2c057cd53
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Finished UI Render Context
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2023-12-13 22:55:13 -06:00 |
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952db756a0
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Prepping UI Label
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2023-12-12 16:08:13 -06:00 |
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d9278414c5
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Example of Rendering UI done.
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2023-12-12 13:40:50 -06:00 |
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debe4146eb
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Added support for shader structures.
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2023-12-12 11:28:54 -06:00 |
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0fa08a1c92
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Uniform arrays working.
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2023-12-11 23:54:52 -06:00 |
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81adf91816
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Cleaned some of the render pass stuff
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2023-12-07 08:10:53 -06:00 |
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89fe77c07e
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Asset Progress
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2023-11-25 15:51:20 -06:00 |
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c2fb75df97
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Textures are working now
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2023-11-19 11:39:48 -06:00 |
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830694ee0a
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glClear is causing stack corrpution
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2023-11-19 01:16:41 -06:00 |
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26b5ec2c7f
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Testing some event stuff
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2023-11-17 22:40:08 -06:00 |
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490da9d0c1
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First render.
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2023-11-17 00:02:04 -06:00 |
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55f629c7b5
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start shader
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2023-11-16 15:58:57 -06:00 |
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04dbead9a2
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Progress
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2023-11-15 23:13:22 -06:00 |
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d8bc1d0fe3
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Adding some components.
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2023-11-15 22:14:53 -06:00 |
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6c6203a41d
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New scene items system
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2023-11-15 18:56:25 -06:00 |
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