Commit Graph

24 Commits

Author SHA1 Message Date
dba5aa36c5 Removed physics for now. 2023-11-12 23:29:52 -06:00
ba185e9fe4 Switching SceneItems to smarts 2023-11-12 23:02:11 -06:00
3836d68033 More standard pointers. 2023-11-12 19:52:41 -06:00
7b1933159b Changed scene item components to smart pointers 2023-11-10 23:21:59 -06:00
732a90931c Converted a couple more things to shared pointers. 2023-11-10 20:12:18 -06:00
6ab9abdeba Adding some tags to scene item components for the prefab tool 2023-03-26 11:06:57 -07:00
1d26228cb5 Removed Legacy Camera resize 2023-03-01 09:29:25 -08:00
3a4c87fc37 Updated the display controllers to use state controls 2023-03-01 08:43:59 -08:00
4dbd9c4521 Started upgrading things to new state 2023-02-27 23:36:03 -08:00
cf222c469c Actually have matrixed cubes working 2023-02-24 22:32:28 -08:00
9606b4dc9b Starting basic physics, nothing fancy 2023-02-20 00:29:28 -08:00
7db25fc659 Fixed compiling on linux 2023-02-03 06:11:31 -08:00
7585891276 about to add SDL and probably break everything 2023-01-16 10:01:06 -08:00
eb6c4c8076 Tileset animations. 2022-12-07 20:13:59 -08:00
4eeecced2f VN System improved. 2022-11-19 13:42:04 -08:00
42645883cd Part one - removed references and smart pointers 2022-11-11 19:08:46 -08:00
942de96e16 Lots of UI Component Updates 2022-10-27 08:16:55 -07:00
be529b70c1 Basic transform stuff 2022-10-21 22:01:37 -07:00
80d6cba854 Testing textures and events 2022-10-20 15:49:25 -07:00
221e5ee1f1 Documenting done. 2022-10-20 07:49:42 -07:00
0033785251 Material 2022-10-19 22:59:48 -07:00
acc9d798cb Fixed all my pointers 2022-10-19 19:44:47 -07:00
f0cbae4cf8 Working on RenderTarget example 2022-10-19 00:43:16 -07:00
e08684de19 Example Triangle Pog 2022-10-18 22:02:03 -07:00