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186ac8bc3f
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UI menu now accepts mouse input from absolutes.
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2023-03-08 16:39:24 -08:00 |
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95e5aa1eeb
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prog
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2023-03-06 22:04:47 -08:00 |
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2271d8f4e2
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Prog
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2023-03-06 16:06:34 -08:00 |
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7a0c86e383
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Updated some docs
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2023-03-05 23:49:58 -08:00 |
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ee2dc931f2
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Totally refactored UILabel
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2023-03-05 23:42:15 -08:00 |
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aeb5014a07
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Scene UI
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2023-03-05 15:51:07 -08:00 |
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7d20397e83
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UI
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2023-03-05 12:58:59 -08:00 |
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96b9cb75f0
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Fixed hard crash
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2023-03-03 23:15:26 -08:00 |
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5675e99f0f
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Some Logic tidy
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2023-03-01 21:34:46 -08:00 |
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f1a3ee8579
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Tic Tac Toe done
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2023-03-01 21:21:16 -08:00 |
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eba27a0040
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Progress
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2023-03-01 17:17:19 -08:00 |
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d1892c3617
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Updating a few more things to state events, will probably stop here for now and revist the trailing things later.
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2023-03-01 14:16:50 -08:00 |
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8cc122d97c
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Documented most of the still relevant tools
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2023-03-01 10:12:20 -08:00 |
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b9625e7f14
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Switched scene update to state event
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2023-03-01 09:40:57 -08:00 |
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1d26228cb5
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Removed Legacy Camera resize
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2023-03-01 09:29:25 -08:00 |
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7838e1b92d
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Updated more scene item coponents to state system
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2023-03-01 09:25:07 -08:00 |
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3a4c87fc37
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Updated the display controllers to use state controls
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2023-03-01 08:43:59 -08:00 |
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2121124f79
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Bit of a bug fix / bug prevention
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2023-03-01 08:21:46 -08:00 |
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7e452eb365
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More work on State System
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2023-03-01 08:03:03 -08:00 |
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f723c5f20a
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Added teardown styled use effect
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2023-03-01 06:41:14 -08:00 |
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fbfd98ef77
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Improved proper handling of state events
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2023-03-01 05:56:20 -08:00 |
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68b5cd8df5
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Updated useEvent
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2023-02-28 22:18:26 -08:00 |
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4dbd9c4521
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Started upgrading things to new state
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2023-02-27 23:36:03 -08:00 |
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099d9a15c3
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Added state event.
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2023-02-27 12:46:02 -08:00 |
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3862a95332
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Last commit before the massive state refactor.
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2023-02-27 09:19:14 -08:00 |
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cd0a5a2155
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I just made C++ God and it's scary
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2023-02-26 21:56:39 -08:00 |
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451b5b067e
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Moved poker to the games dir
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2023-02-26 14:02:31 -08:00 |
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0f9e9f2ccc
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Tic tac toe basically done
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2023-02-26 14:01:45 -08:00 |
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f74ca2501f
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Fixed? Normal calculation on 3D AABB
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2023-02-24 23:52:58 -08:00 |
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b32c7e8af6
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PRetty good collision detection but there is still some small bug I don't know about
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2023-02-24 23:37:27 -08:00 |
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d5fdc29cb4
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Example Collider3D implementation
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2023-02-24 22:51:31 -08:00 |
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cf222c469c
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Actually have matrixed cubes working
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2023-02-24 22:32:28 -08:00 |
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7b5bb990b0
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Improved compile time significantly
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2023-02-24 00:06:12 -08:00 |
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bc972cbb57
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Added SceneItemComponent registry (unfinished)
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2023-02-23 23:43:13 -08:00 |
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5dcf20a282
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TIny cleanup
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2023-02-22 15:55:14 -08:00 |
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389a290362
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Added basic debug lines
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2023-02-22 13:41:52 -08:00 |
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c065ab08b3
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Moved Scene implementation around
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2023-02-21 20:59:42 -08:00 |
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cd686c2bd6
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Libs
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2023-02-21 19:44:22 -08:00 |
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2495362438
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Added basic triangle raycasting.
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2023-02-20 15:50:26 -08:00 |
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9606b4dc9b
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Starting basic physics, nothing fancy
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2023-02-20 00:29:28 -08:00 |
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4bfec16ba7
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Physics time
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2023-02-18 21:10:14 -08:00 |
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87733d6299
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Removed the troublesome components
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2023-02-18 11:27:20 -08:00 |
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ff706410c0
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Updated language gen tool to match vn scene gen style and rollup
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2023-02-18 09:57:13 -08:00 |
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73535765ab
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Pokergame commit
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2023-02-17 22:55:48 -08:00 |
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72508ace53
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First pass at scene 1
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2023-02-16 08:09:50 -08:00 |
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4cd417a8fc
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Finished Language Generation Tool
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2023-02-15 18:02:49 -08:00 |
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b8bab7ebed
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Almost done with new language tools
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2023-02-14 23:03:11 -08:00 |
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b7db050a5c
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Making progress on tools still
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2023-02-14 23:03:08 -08:00 |
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0794b8739c
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Refactored audiogen tool
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2023-02-13 17:07:24 -08:00 |
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f1d13d2e45
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Redid the VN Scene Parser
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2023-02-12 21:38:12 -08:00 |
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