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02e8fdd02c
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Added texture, assets, tools and texture loading.
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2022-10-20 21:50:52 -07:00 |
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6dfa0cecf2
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More Progress
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2022-10-18 15:23:50 -07:00 |
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a54c1412c7
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Cleaned slate.
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2022-10-18 10:00:31 -07:00 |
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25613d54a7
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Made compilation actually work
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2022-02-27 09:49:06 -08:00 |
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2417e56c07
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Compiling again
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2022-02-27 09:33:55 -08:00 |
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9b879a4340
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Fixed compiling on linux
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2022-02-14 11:10:17 -08:00 |
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fb0aa222b2
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FUgma
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2021-12-07 20:33:40 -08:00 |
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17b066e676
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CMakeLists for each C file
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2021-12-07 07:28:47 -08:00 |
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a0ff2909b6
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A bit more code cleanup
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2021-11-22 20:25:45 -08:00 |
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6d8fe79a76
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Moved a tonne of code around
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2021-11-22 09:20:01 -08:00 |
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bb95a8304f
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Just committing while I rethink things
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2021-11-15 22:13:32 -08:00 |
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8d18ed587b
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Fixed texture generation for 3 channel textures
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2021-11-14 23:25:26 -08:00 |
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f470b5cc5e
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Technically refactored.
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2021-11-14 22:42:10 -08:00 |
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bf48712b63
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Asset manager is now in charge of the loaded assets.
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2021-11-13 22:06:41 -08:00 |
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636040289c
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Set up a multipass shader
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2021-11-12 08:40:49 -08:00 |
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775b643136
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Converted tooling to C.
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2021-11-07 23:34:05 -08:00 |
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b6cc69eef6
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I hate my life
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2021-11-05 10:55:10 -07:00 |
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98e469c494
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Texture resizing
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2021-11-04 13:28:28 -07:00 |
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727edc6023
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Working on C tooling
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2021-11-04 11:28:11 -07:00 |
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dd9fcd52ca
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Finished asset manager.
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2021-11-03 10:48:03 -07:00 |
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6d6982c160
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Added in all the other characters (testing)
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2021-11-02 08:33:58 -07:00 |
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0695f8c523
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Fixed some dependencies
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2021-11-01 14:58:30 -07:00 |
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db158c2d00
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Fixed double dash
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2021-11-01 14:41:56 -07:00 |
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45b4f70799
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Doing some code reshuffling
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2021-11-01 14:34:42 -07:00 |
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38c10c0db0
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Extracted all parts of all characters
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2021-10-17 19:05:40 -07:00 |
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c2bbaad5dd
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Utils example
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2021-10-17 11:08:40 -07:00 |
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12df54b344
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More CMake stuff
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2021-10-17 00:12:35 -07:00 |
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66c61a6633
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Did some tweaks to the CMakeLists
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2021-10-16 22:57:19 -07:00 |
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bb32ca5459
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Refactored some tooling.
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2021-10-16 20:06:17 -07:00 |
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16b27bcb7a
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Fixed compilation?
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2021-10-11 21:47:30 -07:00 |
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b65cf68f1a
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Working on restoring betting code.
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2021-10-11 08:14:03 -07:00 |
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88001e67f8
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Added Unit Tests
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2021-10-01 00:27:36 -07:00 |
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cec10eb294
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Working on fixing stb
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2021-09-30 11:44:58 -07:00 |
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afa520f5b7
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Working on doing things properly.
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2021-09-30 11:09:52 -07:00 |
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b58e16b4a8
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Fixed bugs with render passes.
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2021-09-28 10:18:23 -07:00 |
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d4bf86e6d1
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More code cleaning.
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2021-09-28 07:01:37 -07:00 |
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31b6ff1eec
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Boredom
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2021-09-27 22:48:28 -07:00 |
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eb9c45826a
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Adding some beter AI.
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2021-09-26 12:43:14 -07:00 |
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c3fed0257a
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Adding more TS
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2021-09-25 11:29:23 -07:00 |
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2b7446b818
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Begin refactor.
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2021-09-18 23:13:05 -07:00 |
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df53c646a2
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Doing some cleanup
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2021-09-18 17:55:28 -07:00 |
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833ec5ae5f
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Added JS engine.
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2021-09-18 00:39:00 -07:00 |
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ef1591157b
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Moved some code around.
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2021-09-13 09:23:36 -07:00 |
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a1823bdc1a
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Cleaned up some UI code.
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2021-09-12 13:01:20 -07:00 |
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f9e366b440
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Built basic UI Grid.
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2021-09-07 09:07:53 -07:00 |
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09b3bdb93c
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Working on the Player UI
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2021-09-06 09:12:45 -07:00 |
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ae16d5438b
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Cleaned some code, drastically reduced memory footprint.
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2021-09-05 15:02:02 -07:00 |
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882469c5fb
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Added additional settings to control assets prefix.
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2021-08-27 20:30:53 -07:00 |
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2986915291
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Compiling for RG351M successfully.
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2021-08-27 12:29:51 -07:00 |
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c42c90ec59
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About to audit code.
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2021-08-19 23:07:20 -07:00 |
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