|
6dda9a6797
|
Font round 1
|
2023-06-02 21:04:35 -07:00 |
|
|
8da23b123a
|
First working example
|
2023-05-29 19:50:04 -07:00 |
|
|
54d21397e1
|
Fixed weird fmod bug I guess
|
2023-04-05 22:13:24 -07:00 |
|
|
095a60e5dc
|
First pass of new shader manager
|
2023-04-04 21:49:20 -07:00 |
|
|
3bdf44994c
|
Testing some enemies
|
2023-03-30 18:29:56 -07:00 |
|
|
978c420046
|
Basic hit detection
|
2023-03-21 14:42:54 -07:00 |
|
|
f8ab4e2abc
|
Fixed raycast sphere.
|
2023-03-18 22:58:26 -07:00 |
|
|
4dbd9c4521
|
Started upgrading things to new state
|
2023-02-27 23:36:03 -08:00 |
|
|
b32c7e8af6
|
PRetty good collision detection but there is still some small bug I don't know about
|
2023-02-24 23:37:27 -08:00 |
|
|
cf222c469c
|
Actually have matrixed cubes working
|
2023-02-24 22:32:28 -08:00 |
|
|
7b5bb990b0
|
Improved compile time significantly
|
2023-02-24 00:06:12 -08:00 |
|
|
5dcf20a282
|
TIny cleanup
|
2023-02-22 15:55:14 -08:00 |
|
|
389a290362
|
Added basic debug lines
|
2023-02-22 13:41:52 -08:00 |
|