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7d1fc6906a
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Adding bitmap fonts
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2023-03-14 18:55:10 -07:00 |
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4d0439ca11
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Added PS Vita support
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2023-03-14 00:20:43 -07:00 |
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7e09b1760e
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POC
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2023-03-09 22:52:22 -08:00 |
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c3ade0936a
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tic tac toe done
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2023-03-08 21:13:44 -08:00 |
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cc267bfce9
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Added camera relative UI support.
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2023-03-08 17:37:08 -08:00 |
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6d5d48a5f5
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UI menu now accepts mouse input from absolutes.
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2023-03-08 16:39:24 -08:00 |
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592978dc3a
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prog
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2023-03-06 22:04:47 -08:00 |
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167e56bbc3
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Prog
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2023-03-06 16:06:34 -08:00 |
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c36eb4134a
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Updated some docs
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2023-03-05 23:49:58 -08:00 |
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98eb09f288
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Totally refactored UILabel
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2023-03-05 23:42:15 -08:00 |
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b9a6620902
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Scene UI
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2023-03-05 15:51:07 -08:00 |
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f7ff21fa8d
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UI
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2023-03-05 12:58:59 -08:00 |
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1061cda666
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Switched scene update to state event
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2023-03-01 09:40:57 -08:00 |
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6aa7d317d1
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Removed Legacy Camera resize
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2023-03-01 09:29:25 -08:00 |
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2013600622
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Updated more scene item coponents to state system
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2023-03-01 09:25:07 -08:00 |
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94d15b20cc
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Updated the display controllers to use state controls
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2023-03-01 08:43:59 -08:00 |
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3f361130fd
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Updated useEvent
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2023-02-28 22:18:26 -08:00 |
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8e04742d5a
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Started upgrading things to new state
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2023-02-27 23:36:03 -08:00 |
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0ae51cd4dd
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I just made C++ God and it's scary
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2023-02-26 21:56:39 -08:00 |
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2b51fa7035
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PRetty good collision detection but there is still some small bug I don't know about
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2023-02-24 23:37:27 -08:00 |
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fad58f1430
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Example Collider3D implementation
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2023-02-24 22:51:31 -08:00 |
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49272be17c
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Actually have matrixed cubes working
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2023-02-24 22:32:28 -08:00 |
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1d39e86d91
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Improved compile time significantly
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2023-02-24 00:06:12 -08:00 |
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21b917cf71
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Added SceneItemComponent registry (unfinished)
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2023-02-23 23:43:13 -08:00 |
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a3c0ed4f52
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TIny cleanup
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2023-02-22 15:55:14 -08:00 |
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d1bec11558
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Added basic debug lines
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2023-02-22 13:41:52 -08:00 |
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38527a7de6
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Moved Scene implementation around
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2023-02-21 20:59:42 -08:00 |
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fa4fa03260
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Added basic triangle raycasting.
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2023-02-20 15:50:26 -08:00 |
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467f4d5a3f
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Starting basic physics, nothing fancy
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2023-02-20 00:29:28 -08:00 |
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da3613a7ff
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Physics time
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2023-02-18 21:10:14 -08:00 |
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c832efab73
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Removed the troublesome components
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2023-02-18 11:27:20 -08:00 |
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c8838635af
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Fixed compiling on linux
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2023-02-03 06:11:31 -08:00 |
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d14e063ba6
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Fixed CSV Parsing on tools
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2023-01-28 21:01:30 -08:00 |
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2dacb6f904
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Stuff I've fixed so far.
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2023-01-19 20:24:43 -08:00 |
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77cf0e574d
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Material update, before changing prefabs
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2023-01-19 19:29:01 -08:00 |
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2b1b258065
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Example character level animations.
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2023-01-18 23:53:39 -08:00 |
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602151d567
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Perfected Audio
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2023-01-17 19:34:47 -08:00 |
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a403a292be
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Audio API first pass
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2023-01-17 10:13:08 -08:00 |
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9fc4d2e4e2
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First attempt to play audio
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2023-01-17 00:11:22 -08:00 |
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23fc1206ba
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about to add SDL and probably break everything
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2023-01-16 10:01:06 -08:00 |
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dbe2409287
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Fixed more font stuff, works really really good now.
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2023-01-14 23:34:15 -08:00 |
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2e55754c49
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Subscenes
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2023-01-14 22:06:35 -08:00 |
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9505dd9f06
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Just roughing physics
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2023-01-07 17:07:16 -08:00 |
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2592da24d9
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Just making tiny improvements to things.
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2023-01-07 14:35:54 -08:00 |
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1d024aaad4
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E
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2023-01-06 21:01:06 -08:00 |
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124c652d65
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Added basic prefabs finally
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2023-01-03 16:44:16 -08:00 |
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d52d3281fc
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Prefabs not working
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2022-12-21 09:54:12 -08:00 |
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abb20997aa
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Started work on prefabs.
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2022-12-19 22:41:16 -08:00 |
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3ff1360102
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Little documentation update
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2022-12-14 06:27:10 -08:00 |
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efab5bb12b
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Progress
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2022-12-12 10:55:02 -08:00 |
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