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3af0e0af00
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Testing some enemies
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2023-03-30 18:29:56 -07:00 |
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bfcf5b0448
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I guess I half ass fixed hitbox resolution
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2023-03-21 15:16:48 -07:00 |
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10f635f70a
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Removed UI and restored debugGrid
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2023-03-20 14:06:42 -07:00 |
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d97d19f93c
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Something wrong with capsule
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2023-03-16 23:01:54 -07:00 |
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1061cda666
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Switched scene update to state event
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2023-03-01 09:40:57 -08:00 |
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2b51fa7035
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PRetty good collision detection but there is still some small bug I don't know about
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2023-02-24 23:37:27 -08:00 |
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a3c0ed4f52
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TIny cleanup
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2023-02-22 15:55:14 -08:00 |
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38527a7de6
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Moved Scene implementation around
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2023-02-21 20:59:42 -08:00 |
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23fc1206ba
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about to add SDL and probably break everything
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2023-01-16 10:01:06 -08:00 |
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124c652d65
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Added basic prefabs finally
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2023-01-03 16:44:16 -08:00 |
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b838f1f773
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Couple of assertions
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2022-11-12 01:38:52 -08:00 |
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64ff1f279d
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Added appropriate delete statements.
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2022-11-12 01:35:47 -08:00 |
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e6d475d170
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Part one - removed references and smart pointers
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2022-11-11 19:08:46 -08:00 |
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9b83426077
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Working on time and input
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2022-10-27 23:38:04 -07:00 |
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bc74e6782b
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UI Hello World
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2022-10-23 01:01:16 -07:00 |
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65e3bb43a5
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Basic transform stuff
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2022-10-21 22:01:37 -07:00 |
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70f14ee2e5
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Fixed all my pointers
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2022-10-19 19:44:47 -07:00 |
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93e77b9c5e
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Begin the documentation
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2022-10-18 22:35:47 -07:00 |
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2a387421d8
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Example Triangle Pog
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2022-10-18 22:02:03 -07:00 |
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6dfa0cecf2
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More Progress
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2022-10-18 15:23:50 -07:00 |
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