20 Commits

Author SHA1 Message Date
3af0e0af00 Testing some enemies 2023-03-30 18:29:56 -07:00
bfcf5b0448 I guess I half ass fixed hitbox resolution 2023-03-21 15:16:48 -07:00
10f635f70a Removed UI and restored debugGrid 2023-03-20 14:06:42 -07:00
d97d19f93c Something wrong with capsule 2023-03-16 23:01:54 -07:00
1061cda666 Switched scene update to state event 2023-03-01 09:40:57 -08:00
2b51fa7035 PRetty good collision detection but there is still some small bug I don't know about 2023-02-24 23:37:27 -08:00
a3c0ed4f52 TIny cleanup 2023-02-22 15:55:14 -08:00
38527a7de6 Moved Scene implementation around 2023-02-21 20:59:42 -08:00
23fc1206ba about to add SDL and probably break everything 2023-01-16 10:01:06 -08:00
124c652d65 Added basic prefabs finally 2023-01-03 16:44:16 -08:00
b838f1f773 Couple of assertions 2022-11-12 01:38:52 -08:00
64ff1f279d Added appropriate delete statements. 2022-11-12 01:35:47 -08:00
e6d475d170 Part one - removed references and smart pointers 2022-11-11 19:08:46 -08:00
9b83426077 Working on time and input 2022-10-27 23:38:04 -07:00
bc74e6782b UI Hello World 2022-10-23 01:01:16 -07:00
65e3bb43a5 Basic transform stuff 2022-10-21 22:01:37 -07:00
70f14ee2e5 Fixed all my pointers 2022-10-19 19:44:47 -07:00
93e77b9c5e Begin the documentation 2022-10-18 22:35:47 -07:00
2a387421d8 Example Triangle Pog 2022-10-18 22:02:03 -07:00
6dfa0cecf2 More Progress 2022-10-18 15:23:50 -07:00